01-20-2013, 11:17 AM | #21 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
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*+1 per die.
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01-20-2013, 11:20 AM | #22 |
Join Date: Mar 2006
Location: Iceland*
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
Because swords, javelins and arrows from bows have be within the target to be effective and the likelihood of them harming more than one target in an attack is not much higher. Not to mention that it's far harder to become expert in their use than it is to learn to lob a pebble or baseball within a meter of someone. Or just aim a user-friendly GL.
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01-20-2013, 11:22 AM | #23 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
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http://aetherealsun.wikia.com/wiki/Orgone_Shields Notice that there are no more shield-merges to worry about. It is the focus of the attacker that is relevant, though. Better focus = less help from a shield. "Taking an enemy on the battlefield is like a hawk taking a bird. Even though it enters into the midst of a thousand of them, it gives no attention to any bird than the one it first marked. " An a grenade that indiscriminately explodes, damaging everything in a radius, is nothing like that. So the orgone shield just shrugs it off. :) Obviously neither has anything to do with a remotely hard setting. Last edited by vicky_molokh; 01-20-2013 at 11:27 AM. |
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01-20-2013, 11:26 AM | #24 | |
Join Date: Aug 2007
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
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You don't use Thermobaric warheads insde space habitats. Expecially not ones you want to capture intact.
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01-20-2013, 11:32 AM | #25 |
Join Date: Apr 2006
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
It's funny, my thoughts kind of ran in the opposite direction: if the shields block even relatively slow-moving matter, then they'd have to come with some kind of oxygen supply system that lives under the shield (which need not be very large if it can recharge itself every time you stop moving), and if you can't even punch or kick through the shield, every fight would be like an underwater wrestling match. So you would win by pinning or using Wrench Limb or similar techniques to disable your opponent to the point where you can slowly poke them with a hypo full of drugs or poison, or slowly slit their throat, or ease a memory metal knife through the shield and into their vitals to slice their insides to ribbons, or just strangle them.
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01-20-2013, 11:40 AM | #26 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
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The most plausible way I see for ultra-tech settings to feature melee combat as an important element would be for the PCs not to be involved in warfare, but to be living and adventuring somewhere there are strict legal or cultural restrictions on weapons. Melee weapons might be permissable there as part of a gentleman's attire and for duelling, but energy, projectile or chemical weapons would be restricted to actual warfare, which the PCs wouldn't be doing.
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01-20-2013, 12:14 PM | #27 | ||
Join Date: Jul 2009
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
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I was thinking of making my barriers frictionless, so that attacks would glance off as if it was incredibly slippery. Then one could dial down the speed-limit to zero and just skate on the barrier for as long as you could hold your breath. But that makes matters even worse, as you would drop everything you're holding (and if it was encompassed inside the barrier, you wouldn't be able to shoot). |
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01-20-2013, 12:43 PM | #28 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
Oh my, you've just reinvented how combat in the new Tribes looks.
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01-20-2013, 12:53 PM | #29 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
Dismantling setting assumptions is something we do around here.
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I shoot you and get three hits the first round, 21d damage, average 74. Your DR100 barrier has 26 points left. Next turn, it recovers 10 points, giving it 36. I shoot you again, and get three more hits. The first knocks 24 off, leaving 12, the second does 25 so 13 get through, and inflict 18 points of damage after the wounding modifier, the third one is against no DR and does you 36 after wounding modifier. I appreciate that this isn't rule-of-cool, but you do need some in-setting reason why it doesn't work or won't be done. Edit: Notes: I've taken average damage and rounded the half up and down on alternate hits. Please note that I have not used any of the fancy UT options like ETC - they just make it easier. Last edited by johndallman; 01-20-2013 at 12:57 PM. |
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01-20-2013, 01:25 PM | #30 | |
Join Date: Jul 2009
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
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Still, even with that weapon, six shots were needed instead of one. And getting six shots in a row on target, especially from a weapon with such high Rcl, isn't easy. Even if range penalties are low, as they would be indoors, the target could act on its turn without shock penalty, and disappear behind the corner. In either case, "one-shot kill" becomes a myth. Even without ETC and ETK (which I don't plan on using; I don't see how they could increase damage without dislocating the user's shoulder, they strike me as gamey "bonuses" for a higher TL), ablative DR seems to be weak against high-volume-of-fire weapons. I previously toyed with the thought of using single-use metalstorm weapons that would be discarded immediately after whittling down an opponent's barrier before closing in for the kill, but metalstorm doesn't work well in small arms. |
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Tags |
dune, force shields, sci-fi, space opera |
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