02-07-2011, 06:54 PM | #21 | |
Join Date: May 2005
Location: Oz
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Re: Planets, gravity, G-experience, G-tolerance, and Free Fall skill
It is implied on B.294, which gives a list of learnable advantages that does not include Improved G-Tolerance, though it does include G-Experience.
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02-07-2011, 07:02 PM | #22 |
Join Date: Jan 2010
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Re: Planets, gravity, G-experience, G-tolerance, and Free Fall skill
That vector field happens to feel like 0.16G when you stand on the surface. The real problem is that there is no noticable "gravity field" on ringworld or an orbital but there is still gravity.
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02-07-2011, 07:22 PM | #23 | ||
Join Date: May 2005
Location: Oz
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Re: Planets, gravity, G-experience, G-tolerance, and Free Fall skill
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Well, that and that B.350 contradicts B.57. And, for that matter, that the first paragraph of the passage on B.57 doesn't seem to mesh up properly with the second. Suppose that in one of my games a PC grew up on a world with surface gravity of 1.0 gee and has point of G-Experience in 0.5 gee from experience in typical spaceships and small orbital habitats. In the course of adventures he or she visits worlds with surface gravities of 0.45 gee, 0.6 gee, 0.72 gee, and 1.25 gee. What is the appropriate modifier to DX-based skills for that character on those worlds? The rules ought to be under "Different Gravities", i.e. on B.350. Going by that, the character does have the G-Experience advantage, and it doesn't matter what "gravity field" it applies to. Going by B.350 the modifiers are -1, -1, 0, 0, and 0. But going by B.57 the character's G-Experience applies only in 0.5 gee. That makes the modifiers -3, -2, -1, and -1.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 02-07-2011 at 07:47 PM. |
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02-13-2011, 05:06 PM | #24 |
Join Date: May 2005
Location: Oz
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Re: Planets, gravity, G-experience, G-tolerance, and Free Fall skill
Okay, so it seems as though no-one knows how wide a range of gravity values is encompassed by the "gravity field" that you learn familiarity with by buying the Advantage "G-experience" (B.57). Nor where its limits are.
I would be tempted to [house] rule that it's width is 0.2 gee, and that it corresponds with one of the G-increments established by your home gravity. That is, a character with a home gravity of 1.25 gee, with G-Experience on a space station with 0.25 gee would have a
I am also tempted to rule that -x.5 die-roll modifiers round to -x, because that minimises the discrepancy between doubling increments and halving modifiers. Can I get a demi-official ruling on this? Kromm?
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 02-26-2011 at 10:54 PM. |
02-13-2011, 07:04 PM | #25 | |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: Planets, gravity, G-experience, G-tolerance, and Free Fall skill
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GEF |
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05-12-2017, 10:57 PM | #26 |
Join Date: May 2017
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Re: Planets, gravity, G-experience, G-tolerance, and Free Fall skill
Need a little help here. Im starting a space campaign and Im getting a little confused by this thread.
We're using 4th ed. rules I have a character, 1 G native, that is going to take 10 pts (Adv)Improved G-Tolerance, 5pt (Adv)G-Experience, and 2lvls (SKL)Free Fall. How Im understanding this is if Im in a zero G situation I roll against Free Fall or HT which ever is better not to end up puking. If I succeed I dont suffer from "Space Sickness". 10 points into Improved G-Tolerance means I do not suffer any penalties until I am at .04 or 1.6 gravity? Then with the the G-Experience the penalties I suffer are halved? Meaning in a zero G situation, if I succeed my Free Fall role, I will only suffer -5 to my gun skill to shoot, while someone without any of those advantages would suffer a-14? Or that I can fire a gun without penalty from 0.5-1.5 gravity, correct? Last edited by Cptn Flint; 05-12-2017 at 11:00 PM. |
05-13-2017, 03:23 AM | #27 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Planets, gravity, G-experience, G-tolerance, and Free Fall skill
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In 0G, your Guns skill is capped at your Free Fall skill. E.g. if your Free Fall is 12 and Guns is 13, you now shoot as if your Guns is 12. If your Free Fall is 13 and your Guns is 21, you shoot as if your Guns skill is 13. In low-G, there is no such cap, but you do suffer a subtractive penalty. |
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05-13-2017, 09:17 AM | #28 |
Join Date: Aug 2008
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Re: Planets, gravity, G-experience, G-tolerance, and Free Fall skill
I'd also like to point out that article Free Falling from GURPS Pyramid #3/85 - Cutting Edge consolidates all rules for microgravity and free fall, updates rules from 3e to 4e, and expands on them.
This includes a full treatment of Space Adaptation Syndrome, including fluid shifts, spinal extention, and yes, puking.
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free fall, g-experience, g-tolerance, gravity, space |
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