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Old 05-26-2014, 05:36 AM   #1
fretheo
 
Join Date: May 2014
Default GURPS 4E: Jumping on the enemy's head

Hello everyone,

While I was mastering a game I met a situation: player wanted to attack an enemy from above with jumping on his head from some balcony.

Enemy is huge ( with size k ) and distance between him and balcony is d.

The question is: how should we correctly calculate probability of such "hit" and damage for both of them?

I tried to combine different modifiers from Falling, Collision, Dropping, Throwing sections + character skills such as Jumping and Acrobatics, but all I've got - some strange kind of Mario - result damage for player was significantly lower than for his target. And result probability was inadequate high. In addition player has an attack (section Attack from Above). Even tough enemy gets a lot of damage and simply is being "one-shotted".

Perhaps I missed something or such example is described in other books that I didn't read.


Thanks.
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4th edition, falling, jumping, rules

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