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Old 08-17-2013, 03:09 PM   #9
Blood Legend
 
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Join Date: Oct 2005
Location: The Fine Line Between Black and White
Default Re: GURPS Overhaul - Combat Skills

Quote:
Originally Posted by JCurwen3 View Post
I'd agree as long as the perk was specific to a particular weapon.
My games try not to hassle with extreme specifics (in character gen). If player 1 picks up a sword like object and wants a perk to use it with another sword like skill, im not going to hose him when he picks up a different sword like object and tries to use that same sword like skill. As long as it isn't a gigantic leap in rules sets like Broadsword to Rapier anyway.

In most cases its only buying off a -2 to skill, and that's worth a perk.

As far as weapon breakage, the way I see it, it'll only come up in one of a hand full of situations. When a face palming reality check occurs, when it'd be an appropriate cinematic, when a weapon is specifically struck, or if you're running or playing in a gritty game. In all of those situations, doing it the long way is fairest to the player (and just mandatory for gritty).
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Last edited by Blood Legend; 08-17-2013 at 05:21 PM.
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