02-29-2012, 06:01 PM | #31 |
Join Date: Oct 2005
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Re: Choosing 4E Spaceship Propulsion
Seneschal, the A. Bertram Chandler drive system required that real time passed whie travelling. The plot of one story involved a ship where the forward and backward time rates were the same and the ship became trapped. So as the ship travelled forward in space there was a period of time that elapsed between the start and end of the voyage. The "backwards in time" rate was never mentioned that I recall so the time of a voyage was whatever was required by the plot I guess. Combat could not take place when a ship was under the drive since firing a weapon would affect the ship's mass and thus upset the drive.
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The World's Tallest Dwarf |
02-29-2012, 08:57 PM | #32 | ||
Join Date: Jul 2009
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Re: Choosing 4E Spaceship Propulsion
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Also, I've decided to utilize something along the lines of Fred Brackin's boost drives, and wrote a short description. I realize there must be a scientific blunder in there somewhere to allow for a reactionless drive at all, but I'd rather put it up here to be corrected than to be mercilessly savaged by my nitpicky players. So, if anyone could kindly savage me beforehand, I'd greatly appreciate it! Quote:
The stuttering effect is essentially bollocks to prevent everyone from always traveling at c. ~500 mps is a nice casual speed, and it can be improved to allow for "fastest ships in the galaxy" and stuff. I'm not sure about the no-kinetic-weapons thing, though I like the implications that Fred mentioned - lasers, maybe some particle beams, EMP torpedoes and nuke-pumped x-ray lasers become essential, and massive-scale kinetic bombardment is averted; plus, ships become more like battleships and less like kamikaze. But I'm having trouble imagining how this scenario would unfold: a projectile collides with a massless ship with, let's say, 100 KJ of energy - and then what? Does it do damage? Does the ship just lose all its velocity? Does it go careening off cartoonishly to the side? |
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03-01-2012, 07:34 AM | #33 | |
Join Date: Aug 2007
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Re: Choosing 4E Spaceship Propulsion
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Fred Brackin |
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03-01-2012, 08:45 AM | #34 | |
Join Date: Jul 2009
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Re: Choosing 4E Spaceship Propulsion
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I also realized that kinetic projectiles wouldn't be useful against boost drives anyway - they all have a flat +3 to Handling and can turn on a dime, making all precision shooting useless. Also, when a projectile leaves the inertia-cancelling field, I don't see how it would retain the pesudovelocity, and would probably be left behind floating in space behind the ships. |
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03-02-2012, 07:35 AM | #35 |
Join Date: Oct 2005
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Re: Choosing 4E Spaceship Propulsion
In the Lensman series E.E. Smith said that physical weapons like missiles and slugs would not affect an inertialess ship unless the firing ship and the target ship were rigidly held together. This was in Galactic Patrol I believe. I'd give a specifif reference but I loaned my books and the guy moved to Flordia with them. I haven't replaced them yet. Damn, I hate it when that happens.
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The World's Tallest Dwarf |
Tags |
engine, propulsion, sci-fi, space opera, spaceships |
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