Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-29-2010, 10:48 AM   #1
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default GURPS Magic: Plant Spells

With slow certainty
Great castle and interred king
Crumble and feed me
— Some hack
The latest GURPS item from e23 is GURPS Magic: Plant Spells, by Scott Paul Maykrantz. This isn't Dippy the Druid's Love-In of Peace. With the customary grasping root-and-vine spells and falling-tree-parts spells, magic that turns plants toxic or even into vampires, and several different ways to transform leaves into blades, Nature's Vengeance hits a lot closer to the mark. Of course, there are many perfectly pleasant spells, as well as advantages, perks, disadvantages, meta-traits, and techniques for your tree-hugging casters. Fungus also gets a nod . . . and yes, we know that Fungi and Plantae are different kingdoms, but mushroom-popping mystics historically didn't, and there's no Summon Robert Whittaker spell in the book.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
 

Tags
magic, plant spells


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:45 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.