07-11-2018, 10:27 AM | #31 | |
Join Date: May 2015
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Re: The Woodsman Talent
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Just to clarify, when you wrote "Agreed it's a talent", I think you meant: "Agreed [Captain] is [not] a talent", yes? |
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07-11-2018, 10:39 AM | #32 | |
Join Date: May 2015
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Re: The Woodsman Talent
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The reasons I break out sailing skills when an RPG focus goes on a sailing ship, are: * Raised on TFT, I like things to make sense and be somewhat like reality. * It seems clear that swimming, boating, crewing a sailing ship, leading a crew, navigating, and tactics for boarding combat and sailing combat, are all different subjects that could be (and often were/are) learned without learning the others. * There are interesting situations that arise for considering who on a ship knows or does not know which of these skills, especially when trying to form a crew, plotting mutinies, or figuring out what kind of trouble the ship is in after a combat has killed assorted crew. * It's more interesting and consistent and believable and therefore to me more immersive and fun. |
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07-11-2018, 10:45 AM | #33 |
Join Date: Nov 2010
Location: Arizona
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Re: The Woodsman Talent
Allow me to point out that what I was saying is that if you want your "captain" character to have Nav skills (by taking the nav talent), there isn't any reason in the world why you shouldn't do so in TFT, despite the historical record here on Earth.
Naturally, if you want to put some kind of limit on who can learn navigation in your campaign, that's totally cool, and I wouldn't presume to criticize it -- after all, we play the game for fun, and if that's fun for you and your group, then go for it. On the other hand, if some other group wants to do it differently, well vive la choice and all that... |
07-11-2018, 01:08 PM | #34 | |
Join Date: May 2010
Location: Alsea, OR
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Re: The Woodsman Talent
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If there are to be sailing based talents, they should, IMO, correspond to the basic work areas - Rower, Topman, Deckhand, Navigator, Helmsman, Cook, and Gunner. These are also the various warrant officers (the term goes back a long way - 16th C or earlier)... Rowing Master, Sailing Master, Bosun/boatswain, Navigator, Quartermaster, Cook, and Master of Guns. Surgeons were also masters. |
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07-11-2018, 02:06 PM | #35 | |
Join Date: Nov 2010
Location: Arizona
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Re: The Woodsman Talent
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07-11-2018, 02:20 PM | #36 | |
Join Date: Aug 2004
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Re: The Woodsman Talent
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I’m by no means opposed to a wilderness rules expansion, but — now that I think of it — a short expansion with just a few tweaks and a bit more granularity could be a small one-page double-sided add on to a big-map adventure pack. I think that would be the way to go.
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Guy McLimore
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07-11-2018, 02:44 PM | #37 |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: The Woodsman Talent
Getting into the weeds? I'd think TFT would take a different tack, but who can say what we will have to go and extrapolate from on until we actually see the new edition of the rules.
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07-11-2018, 03:00 PM | #38 | ||
Join Date: Aug 2004
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Re: The Woodsman Talent
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Not surprisingly, Steve and I sometimes do have different ideas on developing and adding on to TFT. If we didn’t he wouldn’t have hired me. He already HAS Steve Jackson on the payroll and doesn’t need to pay to hear from another guy who only says the same things. But this is one thing where I think the whole creative team on the line is in sync. TFT doesn’t need a lot more rules as part of the core games. I just deleted several more paragraphs about this because I realized that it speaks to my personal philosophy and desires regarding TFT, and I think I’d rather that go in a separate thread, where I can share a bit of what TFT means to me. Later for that. I’ll just say for now that I’ll happily talk cool rules expansions all day. I’m a game designer, and that’s all kinds of fun. But as a Line Editor, I share Steve’s philosophy that TFT needs to present a simple, fast-paced and EASY TO LEARN system. I have already talked to a number of people whose eyes glaze over when they pick up ITL/AM/AW now, and a few who even rated Melee as tl;dr. I want them playing too, which means we have to keep the entry position rules-light. (I wonder if you could recognizably do TFT-compatible play with 2 pages of rules, front and back. An interesting challenge for a “nanogame” version someday, maybe. But I digress again...) Melee proved that rules-light doesn’t mean you give up depth, realism and versatility. I defy any set of RPG rules to give you a more realistic combat experience with a similar word count. There will likely be spinoffs where more granularity is offered for the sake of a particular kind of setting or style of game, but they won’t be part of core TFT, and that isn’t where we are going right now. Quote:
Put the group in a position where they’re lost in a frozen mountain location for two weeks without supplies, though, and the woodsman’s daily roll to try and find some food may be the difference between a hale and hearty party and a group of adventurers who end up weak from hunger.
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Guy McLimore
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07-11-2018, 03:18 PM | #39 | |
Join Date: Aug 2004
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Re: The Woodsman Talent
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If we ever did a TFT-based game that centered on high-seas piracy, with megahex deck plans, cutlassry, diving and drowning, ship’s justice, planks and keelhauling — that game would probably include a bit more granularity as suited the setting. But it would be intended for the people playing that game, and would not be necessary complexity for 99% of TFT players. I appreciate the enthusiasm for all kinds of settings and adventuring, but it is not core TFT, and that’s what we have to build (and sell) before we can even consider that sort of depth in the line.
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Guy McLimore
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07-11-2018, 08:05 PM | #40 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: The Woodsman Talent --> Make the sea its own thread?
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I agree with you. This thread has gone astray from the Woodsman focus, perhaps we would want to make a new Seamanship Talent thread? But I think that the "Captain" talent should be called "Naval Officer" talent. The Captain would take that, navigation, and hopefully at least basic Seamanship. Then he would be ready to roll. Warm regards, Rick. |
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