10-30-2007, 04:04 PM | #1 |
Join Date: Nov 2005
Location: Brazil
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DR Switchable
I was think about this today.
Is I like that DR are Switchable, that I can "Turne off" or "turne on". Is this possible? Is this the normal way of the advantage? And if I like the standard mode is "Off", that will be a limitation? How much?
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ALL WORK AND NO PLAY MAKES JACK A DULL BOY ALL WORK AND NO PLAY MAKES JACK A DULL BOY ALL WORK AND NO PLAY MAKES JACK A DULL BOY Last edited by Lord Morpheus; 10-30-2007 at 04:09 PM. |
10-30-2007, 04:21 PM | #2 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: DR Switchable
By default, DR is always on - you don't have to spend an action to activate it, it's just there. This also means it's always visible - since it's not explicitly described as hard to notice, it's always obvious that you have DR. If you want to make it so that your DR can be "turned off" - that is, you won't have the DR, but it also won't be obvious that you have the advantage, apply the Switchable enhancement, from Powers. If you want the DR to be on all the time, but not obvious, add the Low or No Signature enhancement.
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10-30-2007, 04:26 PM | #3 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: DR Switchable
Damage Resistance is normally "always on," per the first paragraph of Turning Advantages Off and On (p. B34). It has no crippling bulk or appearance issues by default, so "it never inconveniences you."
There's little value to being able to switch DR on and off. You must still add Switchable, +10% if you wish to do that, though. Presumably, if you want such a feature, you have ways of making it useful. You can balance that cost with Nuisance Effect and so on to get DR at +0% that's funny-looking or bulky when on, out of the way when off. This isn't a net drawback, because once again, it has its uses. If nothing else, it's really annoying to have to subtract DR from the HT rolls for beneficial Afflictions, or to turn aside hypodermics when you need to be immunized against plagues! Finally, you can take limitations that shut down or reduce the availability of your DR. These are most often such things as Accessibility and Uncontrollable. If you have a drawback like that, then you don't need Switchable as well.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
10-30-2007, 04:56 PM | #4 | |
Join Date: Nov 2005
Location: Brazil
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Re: DR Switchable
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ALL WORK AND NO PLAY MAKES JACK A DULL BOY ALL WORK AND NO PLAY MAKES JACK A DULL BOY ALL WORK AND NO PLAY MAKES JACK A DULL BOY |
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10-30-2007, 05:05 PM | #5 | |
Join Date: Oct 2004
Location: Union City, CA
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Re: DR Switchable
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10-30-2007, 05:14 PM | #6 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: DR Switchable
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10-30-2007, 06:23 PM | #7 | |
Join Date: Aug 2004
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Re: DR Switchable
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10-30-2007, 07:18 PM | #8 | |
Join Date: Oct 2004
Location: Union City, CA
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Re: DR Switchable
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10-30-2007, 07:43 PM | #9 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: DR Switchable
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10-30-2007, 07:45 PM | #10 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: DR Switchable
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limited enhancements, switchable |
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