03-07-2018, 08:36 AM | #41 | |
Join Date: Dec 2006
Location: Meifumado
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Re: Buried alive - Need Help
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A rectangular shell 4 yds long, 1yd wide and 2 yds tall will have a surface area of 24 sq yds. Hence, 6 inch thick walls will be 4 cubic yards- 8 FP to cast.
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03-07-2018, 08:37 AM | #42 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: Buried alive - Need Help
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The mage has skill-17+ in all spells, and should only critically fail on a natural 18. That's one critical failure every 216 rolls, on average, so you should be able to make it ~150m before seeing one. The average critical failure just wastes the spell or stuns the mage, which isn't a problem here. Unless your GM is being really vindictive with critical failures - in which case you may want to have a discussion with the GM about expectations and play styles. If you want to minimize spellcasting rolls, the Force Dome solution requires 1/10th as many, though it's a lot slower. It's probably worthwhile to cast Seek Air and Seek Earth a couple of times - they're cheap! - to see if there are any veins of earth or other submerged caves in the vicinity. You don't have Earth Vision on your list, but if your wizard has Wild Talent that would be a good spell to cast. Tunneling from cave to cave, especially through veins of earth, would be faster and require less rolls and would give the GM an opportunity to provide encounters that are less crazy overwhelming.
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03-07-2018, 09:43 AM | #43 | |
Join Date: Jan 2010
Location: Brighton
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Re: Buried alive - Need Help
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The problem I have with that solution is unless the spiders are truly dumb, they just keep pace with it and your only really moving the problem along a bit. However to really be sure of that we kind of need to know what's outside the cavern. If there's a nice narrow entrance that you can move that shell to and then escape into, that might work. However my even bigger problem is I can't help but think hundreds of ST 26 SM2 monsters are going to find a way to mess up that shell or block* it as it moves along at Mv1 for 10 minutes *I'm not sure how forceful the movement of the stone is? I don't know if there's a basic stone weight in GURPS but a quick look online get's me a figure for Granite of 1.56oz per Cubic inch, so 4cy is 186,624 x 1.56oz = 9.1 tons. A ST26 spider has a BL of 135lbs they can "shove and knock over" 1,622lbs (0.8 of ton) or "Shift Slightly" 6,760lbs (3.4 tons). I didn't get into if multiple legs and being horizontal helps them here, but it might well do If they go with directly damaging it, a 6" thick wall a hex wide (10 sqft) is DR78 and I think about 80hp? DR78 sounds great but the problem is that DR is Semi-ablative or Ablative depending on the attack type, and 10 minutes worth of 2d+1 impaling + follow-up 1d-3 corrosion (10 one-second cycles) is a long time! Last edited by Tomsdad; 03-07-2018 at 10:30 AM. Reason: works our 6cy of granite weight by mistake |
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03-07-2018, 09:45 AM | #44 | |
Join Date: Aug 2005
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Re: Buried alive - Need Help
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But the way I see it is that cubic yards is the measurement of something in size and/or volume. But do I only pay mana for the actual earth and can the area be any size as long as within it is only the 1 cy of earth. I would think that the area I cast on is 1 cy regardless of actual volumes of earth vs. air ratio. I don't think the spell is designed to take a volume of rock and move that volume through another volume of rock. I think one needs to cast the spell on the entire area I'm shaping or cast it multiple times to shape each part of the way traveled. I'd love to hear more opinions on this because as I said earlier, this spell is one of many that has me somewhat wondering of it's capabilities. |
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03-07-2018, 09:58 AM | #45 | |||
Join Date: Dec 2006
Location: Meifumado
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Re: Buried alive - Need Help
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03-07-2018, 10:13 AM | #46 | |
Join Date: Aug 2005
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Re: Buried alive - Need Help
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03-07-2018, 10:21 AM | #47 | |
Join Date: Dec 2006
Location: Meifumado
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Re: Buried alive - Need Help
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BTW- where does it mention that?
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03-07-2018, 10:45 AM | #48 | ||
Join Date: Jan 2010
Location: Brighton
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Re: Buried alive - Need Help
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I added in some stuff on the fragility of the shell but in short a 6" thick wall a hex wide (10 sqft) is DR78 and I think about 80hp? DR78 sounds great but the problem is that DR is Semi-ablative or Ablative depending on the attack type, and 10 minutes worth of 2d+1 impaling + follow-up 1d-3 corrosion (10 one-second cycles) is a long time! (that also leaves aside the question of can they physically prevent the shell from moving forward). If you do decide to create a new shell quicker rather than maintaining the old ones for as long as you can, than you might have issues with keeping on paying the 7fp cost at the rate you need to form the shells. And really that's my issue with this one, the failure state is a bit unforgiving. One slip up, one second of not being surrounded by stone and your surrounded by spiders. On the IQ thing yeah you could be right, and I made the same point myself earlier. Still territorial animals tend to pay attention to movement (especially if it starts at the point their prey was last sighted,). One question would be if they they only have heat vision that might not be aware of the thing at all, but that said I think it's going to be hard to miss 9 tons of stone moving about! Last edited by Tomsdad; 03-07-2018 at 11:59 AM. |
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03-07-2018, 11:14 AM | #49 |
Join Date: Aug 2005
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Re: Buried alive - Need Help
Well, RPG night cancelled after the GM cought a cold....
Gives us more time to think of something. |
03-07-2018, 11:21 AM | #50 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: Buried alive - Need Help
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Total cost to move 500 meters is 7 + 8 * 3 FP - which is a little more than your mage can get off, but you can have the Cleric cast Lend Energy on you to make up the deficit. It takes about 9 minutes to pull this trick and a single spellcasting roll. Daigoro's got the best plan so far for sure.
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