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Old 11-15-2017, 09:34 PM   #1
Kromm
GURPS Line Editor
 
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Join Date: Jul 2004
Location: Montréal, Québec
Default Everybody loves a swashbuckler!

As he was called out by name, here's a swashbuckler to add to the martial artist, bard, knight, wizard, and cleric who are plotting their next move in this seaside tavern.

Brewis Smalls, a.k.a. "Lucky the Agile Goon"
250-point Human Swashbuckler
In his years as a buccaneer, Lucky found nobody feared a pirate named "Brewis" – and though "Smalls" was an amusing family name for a man of his size, it wasn't all that pirate-y either. He got his nickname during a battle in which the rival captain, witnessing him wade through better-armed fighters swinging a simple cudgel, exclaimed, "Who is this joker – Lucky the Agile Goon?" To this day, Lucky figures it's good to be a goon.

Lucky isn't complicated: He loves his "crew" (fellow delvers). He loves a good party, especially one that involves brawling and singing. He loves treasure (which he always calls "booty"). And he loves braining enemies with his club of tropical hardwood – and occasionally bashing them with an oversized driftwood buckler studded with jagged seashells.

Luck took up dungeon delving simply because a mate told him it involved more treasure – err, booty – and fighting. His nautical background has proved valuable there, providing him with climbing abilities honed in slippery rigging, knowledge of all manner of complex knots, and a knack for tossed lines and grapnels. He's also confident in his knowledge of the underworld, despite the fact that he's rather slow on the uptake.

His largest talents, though, are sheer strength and speed – a lethal combination. He's big but hardly muscle-bound, and has catlike agility and reflexes. His only superhuman talent is the ability to seemingly replace knocked-out teeth, which he claims is because he's part shark. Sure, Brewis – whatever.

ST 16 [60]; DX 15 [100]; IQ 10 [0]; HT 13 [30].
Damage 1d+2/3d; BL 51 lbs.; HP 16 [0]; Will 10 [0]; Per 10 [0]; FP 13 [0].
Basic Speed 7.00 [0]; Basic Move 7 [0]; Move 7.
Dodge 11*; Parry 15* (Club); Block 12*.

Advantages
Combat Reflexes [15]
Enhanced Parry 1 (Broadsword) [5]
Luck [15]
Striking ST 2 [10]
Weapon Bond (Club) [1]
Weapon Master (Club) [20]

Disadvantages and Quirks
Chummy [-5]
Code of Honor (Outlaw's) [-5]
Compulsive Carousing (12) [-5]
Greed (12) [-15]
Sense of Duty (Adventuring Companions) [-5]
Vow (Use only clubs) [-5]
Wealth (Struggling) [-10]

Considers the term "goon" an honorific, and won't be convinced otherwise. [-1]
Makes awful "club" jokes, especially when hitting people. [-1]
Sings sea shanties – very badly – in combat. [-1]
Spits out teeth (which appear to regenerate) after being hit in the face. [-1]
Talks like a stereotypical pirate. [-1]

Skills
Acrobatics-15 [4]
Boating-14 [1]
Brawling-16 [2]
Broadsword-19/20† [16]
Carousing-13 [1]
Climbing-15 [2]
Fast-Draw (Sword)-17* [2]
Fast-Talk-9 [1]
Gambling-9 [1]
Intimidation 9 [1]
Jumping-15 [1]
Knot-Tying-15 [1]
Scrounging-10 [1]
Seamanship-10 [1]
Sex Appeal-12 [1]
Shield (Buckler)-17 [4]
Stealth-15 [2]
Streetwise-10 [2]
Swimming-13 [1]
Throwing-15 [2]
Wrestling-15 [2]
* Includes +1 for Combat Reflexes.
† Use higher skill for starting club (+1 for Weapon Bond).
Equipment
$500, 50.86 lbs. (No encumbrance)
Canteen, Full. 1 quart water. $10, 3 lbs.
Club, Fine. 3d+7 cr (reach 1) or 1d+5 cr (reach 1). $30, 3 lbs.
Coins. 1 silver, 2 copper. $22, 0.06 lb.
Giant Spider-Silk Cord, 10 yards. $100, 0.5 lb.
Grapnel. $80, 2 lbs.
Leather Lanyard. On club. $1, 0.1 lb.
Light Leather Armor, Suit. DR 1. $150, 18 lbs.
Medium Buckler, Spiked. DB 2; 1d+3 cr (bash). $80, 20 lbs.
Personal Basics. $5, 1 lb.
Pouch. Holds rations. $10, 0.2 lb.
Rations, 6 meals. $12, 3 lbs.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
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