10-04-2018, 08:10 AM | #51 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Conversation Rate of G$ To Real World Dollars
On Kromm's recommendation, I have been using 2004 dollars in my current project.
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Bill Stoddard I don't think we're in Oz any more. |
10-04-2018, 09:38 AM | #52 |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: Conversation Rate of G$ To Real World Dollars
Frankly, I find it so glaringly obvious that the GURPS economic model is medieval that my mind boggles that someone could possibly think otherwise.
The GURPS model is, basically, really bad at modeling a modern economy- especially one that includes even a tiny bit of socialism. To model something like retirement in GURPS you basically have to re-write your character with different ads and disads and declare that "they retired." How else are you going to model (in the US) Social Security and IRAs? How did you model them while you are paying into them? How do you differentiate someone who saves a lot versus someone who lives hand-to-mouth and will have to work until the day they die? (Answer: You really can't.) So, GURPS is really bad at this. It can barely handle the concept of taxes, so it can do medieval ok. In medieval you either have a big pile of money or you don't. There is no social welfare. There are no IRAs. Simple. That's what GURPS (and almost every other RPG system) does acceptably well. Don't get all pedantic with me and bring up the Inca and the like. You know what I'm saying. Don't be a bore. I have LONG proposed that GURPS should not have used the dollar sign ($), if only to avoid all of this confusion. If the system has pretensions of generality it should have, well, used the generic currency sign (¤), or maybe something like the lozenge (◊). Since the lozenge is a diamond it is at least intuitive that it is a unit of value. Or perhaps- humorously- since the conversion factor is supposed to be $1 = 1 loaf of bread, just go all-in and call them "loaves", using L as the currency symbol? :) This would have the benefit of resembling the pound sign (£), which derives from libra, Latin for pound. If you really want something historical, base it on the denarius (X̶). You could probably replace that one with an asterisk. Any of this would at least make it obvious that there is not meant to be any modern real-world equivalent.
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I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 10-04-2018 at 10:09 AM. |
10-04-2018, 09:54 AM | #53 | ||
Join Date: Mar 2013
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Re: Conversation Rate of G$ To Real World Dollars
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For GURPS reviews and Psi-Wars inspired content, check out my blog at Libris Ludorum! |
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10-04-2018, 10:15 AM | #54 | |
Join Date: Dec 2007
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Re: Conversation Rate of G$ To Real World Dollars
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10-04-2018, 11:50 AM | #55 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Conversation Rate of G$ To Real World Dollars
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Bill Stoddard I don't think we're in Oz any more. |
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10-04-2018, 11:53 AM | #56 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Conversation Rate of G$ To Real World Dollars
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Bill Stoddard I don't think we're in Oz any more. |
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10-04-2018, 12:02 PM | #57 | |
Join Date: Mar 2013
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Re: Conversation Rate of G$ To Real World Dollars
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For GURPS reviews and Psi-Wars inspired content, check out my blog at Libris Ludorum! |
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10-04-2018, 12:18 PM | #58 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Conversation Rate of G$ To Real World Dollars
Yes. That's what I created Independent Income for, when I was writing GURPS Steampunk; it was there not only for gentlemen of leisure, but for the old sergeant's "shillin' a day—bloomin' good pay; lucky to touch it, shillin' a day."
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Bill Stoddard I don't think we're in Oz any more. |
10-04-2018, 12:43 PM | #59 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Conversation Rate of G$ To Real World Dollars
Personally, I think it would work better if both the cost of living and the job table went away; your wealth level defines your adventuring-available income and anything else is background.
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10-04-2018, 01:07 PM | #60 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Conversation Rate of G$ To Real World Dollars
Not in my campaigns, it's not. A lot of my campaigns give significant time to "daily life." For example, in my current fantasy campaign, one of the PCs just bought an inn that she's going to convert into a residence, and another is assessing the suitability of three young women as possible wives. And all five PCs brought back a lot of valuable goods from their voyage and I'm making them pay cost of living while a larger ship is built for their next voyage.
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Bill Stoddard I don't think we're in Oz any more. |
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