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06-30-2016, 04:07 PM | #1 |
Join Date: Sep 2004
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Statting Technological Assimilation
Okay, designing a race of insectoid aliens for a Space campaign, who happen to be techno-organic creatures capable of merging with technology. As in, a small drone might come across a laser rifle, and absorb it, giving itself a built-in laser rifle turret. Not sure how to simulate this in GURPS, though. A form of Modular Ability?
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06-30-2016, 04:51 PM | #3 | |
Join Date: Dec 2007
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Re: Statting Technological Assimilation
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06-30-2016, 05:50 PM | #4 |
Join Date: Sep 2004
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Re: Statting Technological Assimilation
Well, it's more that it's a semi-humanoid insect-like creature (Like one of D&D's Formians: http://img05.deviantart.net/c52e/i/2...ck-d7zp5pm.png ) that can attach various devices to its body to power and use them like natural cybernetic implants. Which would effectively be "Extra Limb (Weapon Mount).
I'm now considering Modular Abilities (Chip Slots) with (Physical +50%), (Technology Only, -15%), and Electrical (-20%), to represent this ability. Along with Machine Telepathy Talent and connected powers to represent this species' ability to naturally interface with machinery. |
06-30-2016, 09:19 PM | #5 | |
Join Date: Dec 2007
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Re: Statting Technological Assimilation
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