12-04-2012, 03:14 AM | #31 |
Join Date: Dec 2012
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Re: Do the Archery rules cover this?
Watch the "7 Shot" segment at about the 1 minute mark in the video. It's the only one where he's careless enough to let us see him fully in profile as he shoots. You'll see that regardless of the draw weight of the bow (which later in the video appears to be remarkably low), he's also only taking 4-6" of draw distance. I'm not sure if this should be covered under Bow Sport or Bow Art or just plain Acting.
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12-04-2012, 03:20 AM | #32 |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: Bow - 3 shots in less than 2 turns - In real life.
All I can say is that video makes it look an awful lot like what SCA speed archers have been doing for decades. Just with slightly different methods.
Personally, real world, I'd find it much harder to hold the extra arrows that way than just draw from a shoulder quiver if I had to move, or just sticking three or four arrows in the dirt in front of me if I didn't have to move. I've never been particularly good with a hip quiver. Edit: <Moderator> Threads Merged </Moderator>
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12-04-2012, 03:44 AM | #33 | ||
Join Date: Apr 2005
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Re: Do the Archery rules cover this?
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The point wasn't that he could drive an arrow all the way through mail, it's that he could get the odd shot through mail using speed shooting. Quote:
And, if you can get away with it, you want narrow arrows - less mass (therefore, better acceleration), less drag and less friction as you penetrate the target. That's why modern aluminum hunting arrows have a relatively thin cross section. The trade-off is that skinny arrows will shatter or flex excessively if shot from a powerful bow. As for the mail, we both know that historical mail could have different diameter rings. He chose cheap mail with relatively large links. In GURPS terms, let's call it "Light Mail." I maintain that the video shows a legitimate combat technique - albeit one mostly designed for hunting. But, since I assume that GURPS Bow skill is basically "instinctive archery" - which is used for hunting - that means that speed shooting defaults directly from GURPS Bow skill. |
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12-04-2012, 03:56 AM | #34 | |
Join Date: Apr 2005
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Re: Do the Archery rules cover this?
Here's my take on a technique for speed shooting various forms of hand weapons, adapted to cover Speed Shooting bows.
Note that it's not specifically designed for bows, it also covers speed-loading drills for things like crossbows and muzzle-loading firearms. Quote:
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12-04-2012, 04:02 AM | #35 | |
Join Date: Apr 2005
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Re: Bow - 3 shots in less than 2 turns - In real life.
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Slow things down a bit and give him a decent bow (the credits listed the bows used as being 30 and 35 pounds) and this technique could be effective against larger game or a human-sized enemy. |
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12-04-2012, 04:40 AM | #36 | |||||||
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Do the Archery rules cover this?
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Read this http://www.myarmoury.com/feature_mail.html and this http://www.myarmoury.com/talk/viewtopic.php?t=19189
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 12-04-2012 at 05:04 AM. |
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12-04-2012, 07:46 AM | #37 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Bow - 3 shots in less than 2 turns - In real life.
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The thing about most speed-shooting is it's not done under combat conditions. The rules in the GURPS books for this assume combat conditions! Then the rules give generous bonuses to people with unrealistic abilities like Weapon Master and Heroic Archer so they can do these things with ease, just like in the movies and in video games. Meanwhile in the real world, in the right circumstances, you can replicate or partly replicate these things. But GURPS is all about "but I do it at the full run in a chaotic combat one second after I did it to someone else with no additional prep!" and you roll at your normal skill . . .
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12-04-2012, 09:31 AM | #38 |
Join Date: Sep 2004
Location: Canada
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Re: Do the Archery rules cover this?
Playing around with the Martial Arts rules here: assuming a realistic game.
Special Setup Perk, as DWA is not normally something that can be offset with a technique in a realistic game. In this case, this technique requires (say) a minute of preparation for the archer to get "settled in" to the space, arrange their equipment properly, sight the target, etc. Any change in the archers facing, position, target, or target location requires another minute of preparation. (Adjust requirements to taste). Archer will usually want to Fast Draw arrows with this technique, at least 2 at a time (at -2 per roll). Ancient Fast Firing Technique of my Ancestors Hard technique, defaults to Bow-3, can be bought up to a maximum of Bow skill. Prerequisite: Special Setup Perk (AFFTomA) Note: The normal use of this technique counts as a special All Out Attack option, and cannot be combined with other AOA options. It can be used in combat as a regular attack at an additional -5 penalty - this penalty cannot be bought off. The Archer must have two arrows to perform this technique. The Archer makes a roll at AFFTomA-2 to reduce the time to ready the bow to 1 second (0 seconds with a Fast Draw roll). The Archer then makes two bow attacks at AFFTomA level, with the following adjustments - Damage is -2 (or -1/die, whichever is worse) and 1/2dam and Max ranges are halved. An animate target gets -1 to defend due to the sheer speed of the attack. Both arrows must be fired at the same target. ----- Behind the scenes: This is based on using an All Out Attack: Determined to execute a realistic Quick-Shooting as per Martial Arts p120 - can be performed at -6 on range conditions, +1 for Determined. I'm granting the +1 also to the roll to quick-ready the bow as I'm a kind and loving GM[1]. Note that in battlefield conditions there is an additional -4 penalty to use this in a realistic campaign! As I am a kind and loving GM[1], I allow it to be used on the battlefield without the -4 as long as you're still All Out Attacking... Quick-Shooting is combined with the Dual-Weapon attack option (which is realistic to use, but normally not to buy off). In this case there's a little handwaving and this can represent firing firing two at once, or one arrow at a time, so close together the target still gets the -1 to defences from sheer surprise. I'm cool either way, that's just game fluff, not mechanics. The downsides to this technique are the damage penalty (giving a +4) and two Special Drawbacks (representing halving 1/2dam and Max, and not being able to split your attacks), which are applied to the to-hit rolls. This gives * a quick-ready roll of -6+1 = -5 * two attack rolls at -6-4+1+4+2 = -3 each, subject defends at -1. In combat, w/out an All Out Attack, you loose the +1 from Determined, and suffer the additional -4 for not being cinematic, for a net -5 that can't be bought off because this isn't a cinematic game. -------- In a cinematic game, the following technique is available: Highly Effective Fast Firing Technique of my Ancestors Defaults to Bow-3. Prerequisite: Heroic Archer This is a regular attack, and can be combined with any combat options or attack maneuvers you feel like. No special penalties for "in combat" vs "range shooting". Fast-Draw two arrows at -1 Quick-Ready: HEFFTomA Two attacks: HEFFTomA, -1 damage (or -1/2 dice if worse). If used against one target, that target suffers a -1 to defences due to the lightning fast incoming projectiles. --- Breakdown: Regular Quick-Drawing Bows (which is at -3 instead of -6 because Heroic Archer) combined with regular Dual-Weapon attack (which is at -2 instead of -4 because Heroic Archer), +2 because of damage penalty. [1] This is sort of like how the faeries are "good neighbours". Sometimes they polish your shoes. Sometimes they steal the cow.
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12-04-2012, 01:25 PM | #39 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Bow - 3 shots in less than 2 turns - In real life.
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...You have a normal use of the Fast-Draw and Quick-Shooting Bows rules from GURPS MA.
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12-04-2012, 01:56 PM | #40 |
Join Date: Feb 2009
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Re: Do the Archery rules cover this?
Does setting your magazines out on the ground next to you assist in Fast Draw ammo also for rifles?
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Tags |
archer, bow, bow art, martial arts, tactical shooting, weapon master |
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