08-23-2019, 11:46 PM | #1 |
Join Date: Jul 2019
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[Powers] Supernatural "Omnisight"
So I currently have a character who can feel the basic building blocks of the universe (pseudoscience being I can feel the vibrations of the strings in string theory). As such one of her powers is the ability to detect and pinpoint anything nearby.
When I first made the power, I made it simply with Vibration Sense with Sense of Perception (p86) with a Cosmic Power source (Cosmic 50%). Currently I'm also looking at 360 degree vision with Panoptic 2 (p39) and it seems worse in every way. In the list below 360V stands for 360 Degree Vision with Panoptic 2 VS stands for Vibration Sense with Sense of Perception
I will say that I did cheat a tiny bit here and used the Cosmic modifier to avoid the drawback of not being able to detect details. Even with a 50% added on, VS is still 25 pts vs 40. With 300% cosmic tacked on, VS is worth 50 pts. Which is worth 10 more than 360V. That is the price of Penetrating Vision 1, and still doesn't allow you to see in the dark. Is there something else I am missing here? Should I just not be allowed to tag the cosmic modifier on to VS to detect details? Should I be forced to take both for this power? |
08-24-2019, 12:40 AM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Powers] Supernatural "Omnisight"
GURPS Powers Enhanced Senses adds some modifiers you might like.
What your trying to build here is a spatial sense right? Even with the Sense of Perception modifier it wont see through objects, like walls but will around objects that totally dont block in my opinion. Is it useful outside combat, like seeing extreme detail? I created a modifier for Clairsentience in GURPS Powers Totem and Nature Spirits that might be worth a look.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
08-24-2019, 12:48 AM | #3 |
Join Date: Mar 2014
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Re: [Powers] Supernatural "Omnisight"
Vibration sense has some other disadvantages over vision. Page 96 in the basic set has rules for how to detect things with vibration sense. Significantly, there is no mention of the huge +10 "in plain sight" modifier you can get for vision rolls.
The same page also mentions that using vibration sense when attacking can give you penalties. |
08-24-2019, 01:25 AM | #4 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Powers] Supernatural "Omnisight"
Quote:
Vibration Sense: 360 degree Vision: 120 degree, Discriminatory Vibration needs to add Discriminatory to match vision quality. Can't find the modifier in Enhanced Senses so it might be in Powers. Wish the book had a table for modifiers be handier to reference quickly. Profiling, +50% would be good. Might be Discriminatory, its late and I have people distracting me.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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08-24-2019, 07:44 AM | #5 | ||
Join Date: Jul 2019
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Re: [Powers] Supernatural "Omnisight"
Thanks for the replies!
Quote:
Plus the +150% modifier for 10 points in vibration sense is worth 15 points which lines up the other discriminatory senses. I don't quite like "profiling" as my character doesn't have eidetic memory. Quote:
Yeah, the sense is supposed to be in detail outside of combat, like sight. Would this require "Extended" (modifier from vision) to cover different scales of vibrations? So strings vs photons, molecules vs sound vs earthquake? That is fair, I do still have vision though :D. But I can see how that would be better. Last edited by PIELIKEI; 08-24-2019 at 08:44 AM. |
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08-24-2019, 09:00 AM | #6 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Powers] Supernatural "Omnisight"
Mass Perception in GURPS Powers: Enhanced Senses is built as a Detect with Reflexive (meaning it's always working; you don't have to consciously turn it on).
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08-24-2019, 11:21 AM | #7 | |
Join Date: Jul 2019
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Re: [Powers] Supernatural "Omnisight"
Quote:
which does seem like a good point value that wouldn't negate 360 vision. I think I'll eventually upgrade into that from Vibration sense, and have VS be more like Toph's sensing from Avatar: the Last Airbender. Thanks! |
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08-24-2019, 11:39 AM | #8 |
Join Date: Mar 2016
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Re: [Powers] Supernatural "Omnisight"
I don't know it would stack up with the rest of the options in terms of effects, but Scanning Sense (Para-Radar) (Extended Arc (360°), +125%) [90] is another option
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