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Old 11-02-2021, 04:55 PM   #41
Alden Loveshade
 
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Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
Default Re: Need Advice: Making GURPS Approachable For the Non-gamer/Non-geek

Related to the above.

I still suspect finding something the player is interested in and running a game with that as an element probably has the best chance of getting them interested. But to clarify, that's not what attracted me to GURPS. I GMed it before I ever played it specifically because I had a world I wanted to run and no other RPG I looked at was easily adaptable.

For your player, maybe you could find an area they're knowledgeable about and use them as a source! Probably nothing is as likely to get someone interested in something as letting them be a part of creating it.
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