04-20-2013, 03:54 PM | #21 | |
Join Date: Dec 2010
Location: Wormtooth Nation
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Re: (RPM) Giving yourself options in combat
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You can pack an either/or statement into a ritual? Does that have an associated cost addition? My Shield Bracelet looks like this: Spell Effects: Greater Destroy Energy (5 energy) Inherent Modifiers: Altered Trait -> Damage Resistance 12 (Area Effect [+50%], Directional (Front only) [-20%], Force Field [+20%], Gadget/Breakable DR 2 [-20%], Gadget/Size -7 [-5%], Gadget/Can be stolen, quick contest [-15%], Limited Defense (kinetic attacks) [-20%], Requires Concentrate [-15%], Semi-Ablative [-20%], Requires SK:Path of Energy Role [-10%]. Total [30 energy] Duration -> 1 day (7 energy) Greater Effects: 1 (x3 energy) Total = (5+30+7)*3= 126 energy, plus a re-up of 7 every morning (just before dawn, naturally) While this spell is active, and the caster wears the associated bracelet, the caster may concentrate on the bracelet and with a successful path of magic skill role to activate, create in front of them a shield with a 2 yard radius, which protects from physical damage to the tune of 12 DR, for as long as she continues to take concentrate maneuvers. |
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04-20-2013, 04:04 PM | #22 | |
Join Date: Dec 2010
Location: Wormtooth Nation
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Re: (RPM) Giving yourself options in combat
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25 energy = 1 CP? Where is that written? |
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04-20-2013, 04:14 PM | #23 | ||
Join Date: May 2008
Location: CA
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Re: (RPM) Giving yourself options in combat
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04-20-2013, 04:20 PM | #24 |
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Join Date: Mar 2012
Location: far from the ocean
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Re: (RPM) Giving yourself options in combat
I'd require lesser control magic in order to do it.
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04-20-2013, 05:12 PM | #25 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: (RPM) Giving yourself options in combat
I rather like this. It's a good medium between the Sacrifice rules and the regular self-sacrifice RPM rules. :-)
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04-20-2013, 05:19 PM | #26 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: (RPM) Giving yourself options in combat
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I'd build it with PK's system personally (and I intensely dislike gadget equipment. That said I'd like to offer a alternate: check out Pyramid #3/46: Weird Science and the article Metatronic Generators (p. 16). That system could easily be used to create magical devices and it would cost cash instead of points. More than fair. But I've used it for a while and I've had no issues. YMMV
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04-20-2013, 09:05 PM | #27 | |
Join Date: Dec 2010
Location: Wormtooth Nation
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Re: (RPM) Giving yourself options in combat
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"Build it with PK's system" = "Buy it with cp" in this instance (until the book comes out). That's only tangentially an RPM solution. Was it not you who suggested the gadget limitations on an altered trait ritual would be a good way to make a shield bracelet, in this very thread? Edit: next time I have a few $$ I'll check out that pyramid. Last edited by Engurrand; 04-20-2013 at 09:06 PM. Reason: addendum |
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04-20-2013, 09:15 PM | #28 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: (RPM) Giving yourself options in combat
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I did suggest gadget limitations but not via the ritual. Just buy it with CP and be done with it. :-) Alternatively I suppose you could build it like a gadget but instead of paying CP figure out how many CP it costs and then reverse that and figure using the Trading Points For Money rules (p. B26).
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04-20-2013, 09:50 PM | #29 | |
Join Date: Dec 2010
Location: Wormtooth Nation
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Re: (RPM) Giving yourself options in combat
Quote:
But fair enough. Using gadget limitations on altered traits could be seen as double dipping with the charm rules, especially if you build spells as charms that also have gadget limitations. I don't see it that way. A charm is an object which serves as an anchor for a contingent activation parameter for a ritual effect. Using Gadget Limitations on an altered trait lets a ritual cost less energy which also requires a specifically prepared physical thing in order to continue functioning. If anything, it's overlapping with the "traditional trappings" modifier. This sort of wishy-washy GM dependent ruling definitely is a weakness. If you were my GM, and I were indulging in this kind of point-by-point, I'd be wasting everybody's time. That's why I asked enumerated questions in the OP. Your alternative options are all reasonable. Buy it with CP or with dollars and you've got it. But that's not the point of this thread, (specifically, question 4). |
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04-20-2013, 10:00 PM | #30 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: (RPM) Giving yourself options in combat
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Tags |
clarification, combat, gadgets, innate attack, rpm |
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