12-06-2016, 09:26 PM | #71 | |
Join Date: Sep 2016
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
Quote:
Speaking of comments: "Philip Reed Simon Sedgwick Core = the sixth edition game rules. We've been working at bringing the time down; the playtime was hovering around 90 to 120 minutes for a four player game. We've managed to get this down to 70 to 90 minutes." To me, that play time sounds awesome for a 4 player game! This would be perfect for arena play and tournaments as well as legacy play (on going time line that is RPG like). To me. the 60min to 90min playtime is the sweet spot. If 2 player is even half that number, this would rock. As I am way older and originally played the versions released in 90s, with work, family and other responsibilities, if I can get together with my play group for 60 to 90min this would be perfect. At least for me, right now, me and my play group so something like this "who is dropping off the kids at the movies?" "Cool, I will setup the game, come over and will have the game setup as well as food and drinks" Okay, movie is over, pick up the kids, see you guys soon. LOL! that is my life so if we can get a game in during that time, it would be great! |
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12-08-2016, 11:06 AM | #72 |
Join Date: Sep 2004
Location: Oakland, CA, USA
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
Great FB post.
The custom dice look like a solid mechanic. It's a bit difficult to figure out the rest from just a few pictures, but I remain hopeful! |
01-27-2017, 09:06 PM | #73 |
Join Date: Jul 2005
Location: Australia, Queensland, Brisbane
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
Do we have ANY info on artists attached to car wars 6e yet?
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01-29-2017, 08:27 PM | #74 |
Join Date: Sep 2016
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
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02-03-2017, 03:30 PM | #75 |
Join Date: Sep 2004
Location: Oakland, CA, USA
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
Given their schedule and other games that need attention in the meantime, I'm not really expecting the information spigot to start flowing again till April-ish.
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02-03-2017, 04:34 PM | #76 | |
Join Date: Sep 2016
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
Quote:
Still was hoping for a update. No problem. |
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02-15-2017, 08:39 PM | #77 |
Join Date: Mar 2011
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
It looks like a great way to streamline -- take all the statistical knowledge from designing games like Zombie Dice and use it to move lots of the bonuses, penalties, and table lookups over to custom dice with different success/failure weightings. Ver' slick. I'm pretty excited to see the final version of the game when the Kickstarter launches.
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02-20-2017, 03:25 PM | #78 |
Join Date: Dec 2016
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
I dunno, from the few pictures I see, I'm preferring the old turning key! ;)
I like the idea of swiftly building a car using the cards, though. And the dice look pretty good... will they all be symbol dice or are there any actual standard 1-6 pip dice in the new game? SteveN |
02-23-2017, 09:32 AM | #79 |
Join Date: Nov 2009
Location: Vermont & DC
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
Regarding scale and bases (with apologies if I missed an existing answer more specific than ~1:87).
Based on the play-test images, would I be correct in presuming that:
I'm asking since “HO scale” is often (mis)interpreted as any of the scales below, and I'm curious about which third-party models would be suitable for supplementing the SJG models, and to what scale one should design terrain (such as highway patterns).
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02-23-2017, 03:09 PM | #80 |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
Here's to hoping we can get an answer on the question. I'm building an arena [currently for Classic] based around car base = 2"x1", since it's close enough to HO to be serviceable for 6E when it hits...
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
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