03-19-2018, 05:04 PM | #11 |
Join Date: Jan 2008
Location: Iceland
|
Re: [DF] Integrating bits of G4e into the DFRPG
First using rapid strike or flurry of blows with dual wielding is a mute point because DWA is rapid strike to start with.
In my games Heroic Charge and move and attack counts as commited so no parry with the weapon used, no retreating and -2 on all defenses. If he's charging ahead then just gank him. I had a swordmaster in my game who was his own worst enemy because he always charged ahead. Parry Missile Weapons is it's own skill independent of rapier. You calculate your parry from that skill not your weapon skill. TA is always like that. Players will use it to target vitals, neck, brains and eyes. Now you just do the same. The -4 to -5 penalty he's receiving could be used to blow through his enemies defenses. If he does that often in the same fight give his opponents bonus to defenses to force him to change tactics. |
03-19-2018, 05:54 PM | #12 | ||
Join Date: Mar 2018
Location: Maryland
|
Re: [DF] Integrating bits of G4e into the DFRPG
Quote:
Flurry of Blows applies specifically to Rapid Strike, not to Dual-Weapon Attack. Quote:
All of that is a moot point, anyway, because right now I don't allow any of it, and if I go with Kromm's suggestions - which I likely will - then the Dual-Weapon Attack technique won't exist and neither will Committed Attack. |
||
03-19-2018, 06:18 PM | #13 |
Join Date: Sep 2004
Location: Canada
|
Re: [DF] Integrating bits of G4e into the DFRPG
I'm happier allowing "techniques" in from Martial Arts, without actually allowing people to buy them as techniques. They're just combat options at that point, and it makes it harder for someone to hyperspecialize themselves into a corner (or overtune themselves to the point of making the GM clutch their head in despair).
But it's definitely a "folks gotta know the rule before they use the rule", although I do encourage players to crowdsource the knowledge from other players. Our group has a high percentage of GMs and rules wonks, so if a less-rules-experienced player wants to make a cool flying tackle and two other players immediately have the rules ready and help the guy figure out his numbers quickly, it enables people who haven't memorized all those options to gain benefit from them.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
03-19-2018, 06:59 PM | #14 | |
Join Date: Oct 2005
Location: Göttingen, Germany
|
Re: [DF] Integrating bits of G4e into the DFRPG
Quote:
I like these rules as they add a bit more realism, e.g. regarding the decision if your character really can afford to go into another combat, so it builds tension between the scenes, especially good for survival type of games. http://www.ravensnpennies.com/gurps1...fatigue-rules/ http://www.ravensnpennies.com/gursp1...-extra-effort/ |
|
03-20-2018, 07:40 AM | #15 | ||
Join Date: Mar 2018
Location: Maryland
|
Re: [DF] Integrating bits of G4e into the DFRPG
Quote:
Quote:
If they are what I think they are, they sound good for a post-apocalyptic game, or a game with an emphasis on survival. I don't know that they are compatible with the Dungeon Fantasy feel, though. |
||
|
|