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Old 05-22-2016, 02:49 AM   #1
Tallor
 
Join Date: May 2016
Default Recoil for Single-Shot Weapons

Some weapons can only shoot once per turn, such as bolt-action rifles. Some weapons can only shoot once per reloading cycle, such as flare guns--but they still have Recoil stats.

Riddle me this: In what situation would someone use the Recoil stat for something like a single-shot flare gun?
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Old 05-22-2016, 03:30 AM   #2
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Recoil for Single-Shot Weapons

Yeah, there's no situation where those values actually matter.
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Old 05-22-2016, 04:01 AM   #3
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Recoil for Single-Shot Weapons

Imbuements can bring Rcl into relevant status. It also matters if you somehow customize the weapon to have more than one barrel.
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Old 05-22-2016, 04:14 AM   #4
Tallor
 
Join Date: May 2016
Default Re: Recoil for Single-Shot Weapons

Quote:
Originally Posted by Nereidalbel View Post
Imbuements can bring Rcl into relevant status. It also matters if you somehow customize the weapon to have more than one barrel.
A magic gun? Where'd you purchase that?
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Old 05-22-2016, 07:45 AM   #5
acrosome
 
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Join Date: Aug 2010
Location: The Land of Enchantment
Default Re: Recoil for Single-Shot Weapons

Well, if you craft a double-barreled version of something it matters. Or if you cobble together a mitrailleuse or some such. It certainly doesn't hurt to include the Rcl stat. It's easy to conceive of some other derived effect that is based on Rcl, too, like a penalty to roll vs. falling when firing while tightrope walking or some such.
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Old 05-22-2016, 01:18 PM   #6
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Recoil for Single-Shot Weapons

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Originally Posted by acrosome View Post
Well, if you craft a double-barreled version of something it matters. Or if you cobble together a mitrailleuse or some such.
If you do that, the Rcl number for the original version doesn't really apply. It's possibly okay for a double-barreled version, but a mitrailleuse is almost certainly heavy enough that it will have Rcl 2 regardless. (Or rcl 1 if it's simultaneous-firing rather than sequential, of course.)
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Originally Posted by acrosome View Post
It certainly doesn't hurt to include the Rcl stat. It's easy to conceive of some other derived effect that is based on Rcl, too, like a penalty to roll vs. falling when firing while tightrope walking or some such.
It doesn't hurt, it's just a surprising truth that there don't seem to be any such rules published anywhere.
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