05-14-2013, 11:01 AM | #1 |
Join Date: Mar 2010
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Some help building/balancing powers
I'm preparing a short campaign of warrior tribes who have banded together to stave off a common foe and wanted to give each a unique ability to distinguish them in battle. Unfortunately, my understanding of powers is somewhat limited, so I am hoping people here could offer some ideas as well as comment if they think the options are significantly unbalanced.
Tribe 1 (The Grey): This one I believe I have set as sort of an innate cape/cloak combined with 1-2 levels of super jump, allowing them to leap and glide over large patches of battlefield. The gliding limitation on flight in the basic book handles this pretty much the way I want. Tribe 2 (The Red): I would like a way to model Power Blow as an ability, but I am completely spinning my wheels when I try to structure it. In order to make it more appealing, I'd like to also allow it "charge" (concentrate) while the PC is either a. moving or b. doing anything other than attacking Tribe 3 (The Blue): I would like this ability to allow a PC to essentially "disappear" from battle if he spends a turn outside of an enemy's vision, forcing a new stealth vs perception contest if the PC attempts to attack them. We normally have a house rule allowing at the very least a dodge-4 even against attacks from the back hex once a combatant appears in play. When I think about these ideas, my head spins and it feels like they might be impossible to model, but I've rarely seen anything fail to be solved here so I thought I would see what people might come up with. Any/all ideas would be greatly appreciated. |
05-14-2013, 11:59 AM | #2 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Some help building/balancing powers
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05-14-2013, 12:42 PM | #3 |
Join Date: Mar 2010
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Re: Some help building/balancing powers
Thank you - those ideas are very helpful.
For Tribe 3 - I guess I was thinking of a property the character would have which for all intents and purposes caused others to "forget" about their whereabouts when not in their view. Perhaps this would amount to simply being untrackable by anything but vision via a high level of silence or similar. In trying to think it through the game mechanic I am trying to play with is the idea that once a combatant has been introduced into battle, they cannot try to use stealth unless they find a new place to hide, likely outside of the battle area. Now I'm questioning if that is even a proper interpretation of the rules or just a house rule we use. |
05-14-2013, 12:58 PM | #4 | |
Join Date: Jul 2008
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Re: Some help building/balancing powers
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You are generally going to need to be someplace conducive to hiding to be able to get Stealth working. Chameleon can help with that I think. And if you've previously been spotted, your enemies will have a decent idea of where you were when they last saw you. But you can sneak away from that location of course. If you're thinking about combat as close melee combat, then employing stealth will usually imply running away from the opposition to find somewhere where it's possible to hide, but I'm not sure what you mean about 'outside of an enemy's vision' in that case. For ranged combat, shooting from locations suitable for hiding or moving stealthily is pretty common.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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05-14-2013, 01:09 PM | #5 |
Join Date: Mar 2010
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Re: Some help building/balancing powers
Maybe I can get at the source of my confusion another way. Attacks from the side are at -2, but assuming a totally silent attacker who started and attacked from your side, what is is that allows the defender to get a defense at all? All I can come up with is the "general awareness" of combatants in battle, which is kind of the thing I'd like to suppress or negate.
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05-14-2013, 01:21 PM | #6 | |
Join Date: Jul 2008
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Re: Some help building/balancing powers
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__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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05-14-2013, 01:28 PM | #7 |
Join Date: Mar 2010
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Re: Some help building/balancing powers
yeah I guess it's defining the source of the "situational awareness" that I was interested in. I can put my fingers an inch behind my eyes on either side and move them all I want and never see them. Maybe it's the idea that over the course of a second a character is likely to rotate their field of view somewhat...
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05-14-2013, 01:37 PM | #8 |
Join Date: Feb 2007
Location: New York City
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Re: Some help building/balancing powers
For Tribe 3: I thik what you are looking for is very swimilar to 'Mind Clouding' from Psionic Powers. IDHMBWM but I'll try to elaborate when I get home tonight.
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05-14-2013, 01:43 PM | #9 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Some help building/balancing powers
Extra Option: Backstab (from DF2) [1] and Stealth +5 (Only for Backstab -60%) [4]
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05-14-2013, 01:44 PM | #10 | |
Join Date: Jul 2008
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Re: Some help building/balancing powers
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GURPS combat's 'side vision' probably does assume some head motion, but it doesn't take much to cover the 240 degrees of regular front+side vision.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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