05-14-2009, 02:57 PM | #11 | ||||||
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: [FAQ] Section 0. Before you start using GURPS . . .
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Just because it is listed in an official book doesn't mean you'll get it. Players: Don't expect to be allowed to use whatever you want. GMs: Only allow stuff that is appropriate to your game's style, genre, and setting. Quote:
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05-14-2009, 03:06 PM | #12 | |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: [FAQ] Section 0. Before you start using GURPS . . .
Great idea.
I'd advise: Against jargon, as did Noctrine (took me a minute to realise chargen wasn't a spelling error). You normally intro your TLAs so I'm assuming you've just used them in this draft for veteran feedback. Use of GURPS official formulae (STxST/5) Addressing the message inclusively, eg using We instead of You. Better to edit the following: Quote:
New TLA: FNG = Fab New GURPSers - the people we all love to meet.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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05-14-2009, 03:16 PM | #13 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [FAQ] Section 0. Before you start using GURPS . . .
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I was not using ST×ST/5 to emphasize the math aspect of its scariness. Did I overdo it? What's wrong about 'beginner', more exactly? Sorry for all the grammar errors - I'm a bit sleepy, and this is a rough draft anyway. Thanks for pointing them out. |
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05-14-2009, 03:45 PM | #14 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: [FAQ] Section 0. Before you start using GURPS . . .
Yup, is genuinely good stuff (and Almafeta must have been kidding).
I'd be concerned that "should suffice for a beginner" fits into a similar category of phrase as "you wouldn't understand, kiddo": it can parse as a put-down. It won't matter that the intention is "this'll make a good start". It's one of those English problems where a word we write with good intent can get picked out, highlighted and read in a completely different context. You should see how many times I edit, rewrite and rehash my thread submissions (8+ for this I think) and sometimes just outright delete. And still I get misread, TANJ. Never mind the errors I miss... Time for bed, early shift tomorrow. TANSTAAFL.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
05-14-2009, 04:20 PM | #15 |
Join Date: Oct 2008
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Re: [FAQ] Section 0. Before you start using GURPS . . .
I would add High tech in the same way as UT.. it is a very usefull book.
Also until we get a Martial arts like book for firearms it is also source for the firearms extra rules. |
05-14-2009, 08:05 PM | #16 | ||
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavík, Iceland
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Re: [FAQ] Section 0. Before you start using GURPS . . .
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05-14-2009, 08:42 PM | #17 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [FAQ] Section 0. Before you start using GURPS . . .
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05-14-2009, 10:40 PM | #18 |
Join Date: Sep 2008
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Re: [FAQ] Section 0. Before you start using GURPS . . .
I've always felt it's the author's prerogative in cases like this. I hate 'he or she,' but if a person prefers to use 'she' instead of 'he,' that's fine.
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05-14-2009, 10:51 PM | #19 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: [FAQ] Section 0. Before you start using GURPS . . .
I remember reading something (Nightmares of MIne, by Ken Hite? Robin's Laws of Gaming?) where he is players and she is the GM. Seemed one of the more helpful versions.
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05-14-2009, 11:13 PM | #20 | |
Join Date: Aug 2005
Location: Denmark
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Re: [FAQ] Section 0. Before you start using GURPS . . .
[edit] Forgot to say how great an idea this is! :) [/edit]
Two things in addition to what has alæready been noted by others. GURPS is a toolkit I think it's important to not only mention rules here but also the fact that no game will use all advantages, disadvantages or skillw. I know you mention this later but it is one of the most common mistakes for new people and one of the less intuitive ones. After all, stuff like cinematic rules and bleeding ruels are already labeled as "Optional" in the books. Character concepts aren't always portable! Others have already commented on this. But in fact I think it would be better to completely remove this section. First off, as many people have mentioned, characters can indeed be ported to other games freely, that is one of the strengths of GURPS. Secondly it is common sense, even for people who doesn't play RPG's, that you can't take a high powered character into a low poweres campaign. Or take a wizard and put him into a modern spygame. You do not have to mention this in a beginners guide. A beginners guide should IMO be free of filler and only mention the most important stuff, this is not it. The poitn about some things being a disadvantage in oen setting and not in others should maybe be mentioned in the "GURPS is a toolkit" section instead. Edit: Quote:
I could see this working for GM/PC as well. Last edited by Maz; 05-15-2009 at 12:55 AM. |
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faq, faq 0, faq section 0, section 0 |
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