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11-14-2011, 11:06 AM | #1 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Do people want a tactical map computerized game aid?
Greetings, all!
I know next to nothing about Ogre, but please hear me out. I'm currently in the process of making a tactical game aid for GURPS Spaceships (alpha-testing available here, news and discussion mostly here), and since it is intended to be built with a partial support of Rogue Trader, this got me thinking: Perhaps with a few minor tweaks (e.g. change of the skybox to a normal sky, addition of either flat-textured, or 3D/modular terrain, and of course inclusion of Ogre-specific models/symbols) allow it to be useful for playing Ogre/GEV (esp. once I get my hands on making network play possible)? I have no idea whether Ogre/GEV rules are in anyway similar to G:SS, nor if people are actually interested in a computerized. It's just that there's a bit of opportunity. Thanks in advance! |
11-14-2011, 11:43 AM | #2 |
Join Date: Aug 2004
Location: Central Ohio
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Re: Do people want a tactical map computerized game aid?
I would say "Yes!"
__________________
"Think of it as Evolution in Action"... Larry Niven & Jerry Pournelle, Oath of Fealty My Ogre Miniatures Blog: http://ogreminiatures.blogspot.com |
11-14-2011, 12:09 PM | #3 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Do people want a tactical map computerized game aid?
In this case, someone* has to give me an idea what an Ogre/GEV battlefield is like. Preferably while the class structure of unit (i.e. ship/tank/squad/etc.) data is still being planned. Notably, the absolute minimum of data:
* == since you were the first and quite enthusiastic forumite to reply . . . |
11-15-2011, 10:48 AM | #4 |
Join Date: Aug 2004
Location: Central Ohio
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Re: Do people want a tactical map computerized game aid?
Well, the hexagonal grid is optional, in my opinion. It would be nice if it could be turned on and off.
Terrain is pretty flat and does not have a lot of impact on game play. There are types that block LOS, and reduce movement/increase defense however. Unit stats would be attack/defense, range, movement allowance. GEV's being a special case in that they move 2x per turn. SJG has 3d models of pretty much all of the units already, the question is how to obtain them.
__________________
"Think of it as Evolution in Action"... Larry Niven & Jerry Pournelle, Oath of Fealty My Ogre Miniatures Blog: http://ogreminiatures.blogspot.com |
11-15-2011, 11:28 AM | #5 | |||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Do people want a tactical map computerized game aid?
Quote:
Quote:
Quote:
Understood. |
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11-15-2011, 11:59 AM | #6 |
Join Date: Aug 2004
Location: Iowa
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Re: Do people want a tactical map computerized game aid?
A good place to start is the free Ogre Miniatures Lite. I describes the terrain types and unit types that are most common in the game.
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--Jim Tetrick All Opinions expressed above are mine and mine alone ...unless my plot to control the Orbital Mind Control Lasers succeeds. |
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