06-24-2014, 01:22 PM | #11 | |
Join Date: Jun 2014
Location: Italy
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Re: Realistic DR for rigid armor
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Last edited by Gustavus Adolphus; 06-24-2014 at 01:26 PM. |
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06-24-2014, 02:11 PM | #12 | |
Join Date: Jun 2013
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Re: Realistic DR for rigid armor
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Last edited by Varyon; 06-24-2014 at 02:17 PM. |
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06-24-2014, 02:53 PM | #13 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Realistic DR for rigid armor
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When authors create stats for firearms and armour, they use the model "damage is proportion to the square root of energy divided by projectile diameter, DR of a plate is proportional to thickness." Of course you can change that, but if you change what DR represents, you should change what damage represents too. The firearms and armour in low tech have damage and DR based on Alan Williams' book and the experiments at Gratz. Many people want to change the GURPS rules to be more realistic about armour and weapons, but it is hard work. Good luck!
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 06-24-2014 at 03:06 PM. |
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06-25-2014, 06:08 AM | #14 | |
Join Date: Jun 2014
Location: Italy
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Re: Realistic DR for rigid armor
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2,54 cm of RHA steel = DR 70 2 mm of TL3 iron (medium plate) = DR 6; 2,54 cm of TL3 iron = DR 76.2 A TL3 medium plate armor for a colossal fantasy titan is more resistant than tank RHA covering, according to GURPS rules. I use the Petry's formula: http://www.earmi.it/balistica/img/perry.gif D is the penetration in cm, K is the materials coefficient, P is the bullet's weight in grams, C is the bullet's caliber in cm and V is the impact speed of the bullet. In following days I'll publish some interesting results. I forgot, in my HR I use GURPS 3 Accuracy for firearms (with eventual penality under the enemy's fire) and I use the following rule: Damage Dices roll increased by 1 (maximum 6) if the hit has 5+ margin of success and increased by 2 if the hit has 10+ margin of success. Media of dice roll may become 4.33 or even 5 instead 3.5, so one proofed armor must allow to survive against a good shot without any risk of K.O. - @Polydamas: strangely, I find more accurate the melee damage, at least until ST 16, the human ST limit (extremely rare but possible, ex. the GoT character "The Mountain"). -ST 10: sw 1d (1-6, medium damage 3.5, Maximum Damage 6) -ST 11 (BL x1.21): sw 1d+1 (2-7, m.d. 4.5, MD 7); md 4.5/3.5 = x1.28, MD 7/6=x1.16 -ST 12 (BL x1.44): sw 1d+2 (3-8, md 5.5, MD 8); md 5.5/3.5 = x1.57, MD 8/6=x1.33 -ST 13 (BL x1.69): sw 2d-1 (2-11 [minimum 1 BD per dice], md 6.58, MD 11); md 6.58/3.5 = x1.88, MD 11/6=x1.83 -ST 14 (BL x1.96): sw 2d (2-12, md 7, MD 12); md 7/3.5 = x2, MD 12/6 = x2 -ST 15 (BL x2.25): sw 2d+1 (3-13, md 8, MD 13); md 8/3.5 = x2.28, MD 13/6 = x2.16 -ST 16 (BL x2.56): sw 2d+2 (4-14, md 9, MD 14); md 9/3.5 = x2.57, MD 14/6 = x2.33 Well, STRENGHT is quadratic, but according with these results, Basic Damage and DR by themselves are linear, so DR 2 isn't four times more resistant than DR 1 and 5 BD isn't 25 times the impact force of BD 1. Last edited by Gustavus Adolphus; 06-25-2014 at 06:44 AM. |
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06-25-2014, 06:45 AM | #15 | |
Join Date: Jan 2010
Location: Brighton
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Re: Realistic DR for rigid armor
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A C16th Milanese plate is DR9 on the breast plate that will stop a lot of damage, the English Cival war 'proofed' breastplate is DR12 (but of course heavy as ****) and there's no real reason why your ritter or conditorrie couldn't have one, its just they were facing proportionally less gun fire then your civil war Lobster. That's also without the various mods available for hardening, duplex, tailoring etc. Another thing that comes up a lot in the load outs is layering, it happened, and it happened quite a lot. (Noticeable at lower TLs plate and mail is layered to give the same DR that plate alone can reach at high TL4, although the abdomen is still layered). If you really want to have the ridiculously thick stuff then there's an article in pyramid lowtech 2 that has various materials DR by weight, cost and thickness. (I find this works for high ST characters vs. high ST characters who can wear un-historically thick, heavy stuff). One last thing to say about The Knight and the Blast Furnace I recognise the figures you using are from the final chapter outlining the experiments and assumptions. But do remember that definition of penetrating blows was a blow that would stop an opponent. I.e a point or two of damage (especially damage that has been turned into crushing by edge protection) is probably still within tKatBF's definition of a stopped blow. TKatBF was not written with modelling incremental damage for RPGs in mind, but for showing how good armour would save your life and keep you fighting. DR6 of plate will stop 9pts of cutting damge and 12 of Imp damge, that is in GURPS quite alot. Last edited by Tomsdad; 06-25-2014 at 09:48 AM. |
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06-25-2014, 07:12 AM | #16 | |
Join Date: Jun 2014
Location: Italy
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Re: Realistic DR for rigid armor
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Formula: DR = 6 x (4mm/2mm)^1.6 x (0.5/0.75) = 12 (12.12 rounded down), DR 13 with padding or a light buff coat. Muskets (4d+2 pi++) can reach more than 3000 J (but they have heavy round caliber and lead balls are 20% less effective than equal caliber and form jacketed slugs), and heavy non-portable muskets can reach even 7000 J (the monstrous 9d+1 pi++ cited by Varyon) Last edited by sjard; 06-25-2014 at 07:21 AM. |
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06-25-2014, 07:28 AM | #17 |
Join Date: Jun 2013
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Re: Realistic DR for rigid armor
Whoa, whoa, hold up. Where are you getting these data from? Using Low Tech Armor Design (Pyramid #3/52), a 20 lb plate cuirass made of good iron (DR/inch of 68) is around 2.25 mm thick and provides DR 6.
Again, the ST based damage chart isn't very realistic, and every other damage calculation used in GURPS is quadratic, from firearms to explosions to beam weapons. I'm afraid I can't realistically accept someone slinging a bullet and getting more penetration out of it than a typical TL4 pistol (ST 16 matches the petronel, which again is more like a carbine than a pistol). |
06-25-2014, 07:37 AM | #18 | |
Join Date: Jun 2014
Location: Italy
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Re: Realistic DR for rigid armor
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So, iron is stronger than RHA steel? |
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06-25-2014, 07:42 AM | #19 | ||||
Join Date: Jan 2010
Location: Brighton
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Re: Realistic DR for rigid armor
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Remember that formula is to match the overall effect of everything in combination up to and including a serious wound . Quote:
The reality is a DR12-14 (depending on what else you do) will likely save your life when getting hit by a musket. Also the half damage range is a bit generous and all or nothing in effect here. The penetration power of low velocity lead shot dropped off reasonably quickly. (although long range shots were rare anyway). What I think happens here is people look the fire arms tables on Low tech and say "look, the musket still penetrates and can leave nasty wounds, armour is broken in GURPS". Well that's what muskets were there for, and at the time they were facing such armour they were 20lb specialised bits of kit wielded by elites. But I think you have to look at that table in terms of what heavy DR12-14 renders you immune or largely resistant to, and its pretty much all of it. I.e it takes a 20lb musket with a rest to beat such armour. Quote:
There is a wall gun thats 5d+ something , but that's a wall gun. Last edited by Tomsdad; 06-26-2014 at 04:10 AM. |
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06-25-2014, 08:14 AM | #20 | |
Join Date: Jun 2013
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Re: Realistic DR for rigid armor
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I realize now I misunderstood what the Construction Weight Modifier for Plate really represents - it's for the angling of the armor to reduce the chance of a blow "biting," as well as weight reductions in areas that aren't considered very vulnerable (Chinks in Armor and Armor Gaps). A 20 lb iron breastplate that was 2 mm thick would lack such modifications and thus wouldn't have weak points, but would be more-or-less impossible to construct for the human form. Such a theoretical breastplate would use the Solid (rather than Plate) construction, and would provide DR 4.76 (which we could be kind and round up to 5). As it stands, a 20 lb Plate breastplate is going to be mostly around 2.25 mm thick (it can probably get away with being a bit thinner, thanks to angling tricks), but with some thinner areas (Chinks in Armor) and outright gaps making up the difference. |
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armor, armor weight, armor: low tech: |
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