12-04-2014, 07:46 AM | #21 | |
Join Date: Jun 2013
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Re: Damage to Armor
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To be honest, though, it may be more trouble than it's worth determining exactly how much DR each armor type has. |
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12-04-2014, 08:08 AM | #22 |
Join Date: Jul 2008
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Re: Damage to Armor
Ceramic inserts, sure, aren't they already semi-ablative under RAW? I was more thinking flexible ballistic armor. (And I suppose the question also goes for flexible and inflexible metal armors.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
12-04-2014, 08:16 AM | #23 | |
Join Date: Jul 2012
Location: A crappy state called Illinois
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Re: Damage to Armor
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Oh, you just use the DR of the armor your using. If you have a DR 12 piece of armor on you just use Its DR of 12. Using RAW, to determine if it's damaged you'd subtract 1 from that 12. If you use my suggestion the armor would effectively protect its self with its DR x 0.9.
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
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12-04-2014, 11:18 AM | #24 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Damage to Armor
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Assuming that a single ceramic insert or whatever is about 1 lb of mass, that's a HP score of 8. ¼ that is 2. Inaccurate, but easy to use in real time, in the middle of a combat. |
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Tags |
armor, ultra-tech |
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