07-12-2009, 05:29 PM | #31 |
Join Date: Sep 2007
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Re: They should really fix that in GURPS Horror!
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07-12-2009, 05:35 PM | #32 |
Join Date: May 2009
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Re: They should really fix that in GURPS Horror!
I just realised something fundamental to running a horror campaign I have no idea how significant the penalty to a freight check is.
Some guidelines would be nice, just some common examples would help. |
07-12-2009, 05:45 PM | #33 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: They should really fix that in GURPS Horror!
I don't understand why the functional equivalent of crippling injury rules for your brain is so unreasonable. Especially as an optional rule.
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07-12-2009, 05:46 PM | #34 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: They should really fix that in GURPS Horror!
Campaigns, page 360. "Fright Check Modifiers"
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07-12-2009, 05:49 PM | #35 |
Join Date: Dec 2007
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Re: They should really fix that in GURPS Horror!
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07-12-2009, 05:59 PM | #36 |
Join Date: Sep 2007
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Re: They should really fix that in GURPS Horror!
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07-12-2009, 06:02 PM | #37 |
Join Date: May 2009
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Re: They should really fix that in GURPS Horror!
Thank you, I'll admit I hadn't read it properly, but it didn't help very much.
A little from p360 A given monster might give a basic -1 to -10 on Fright Checks 0 for a violently dead body -1 to -3 for grisly mutilations and that is really it, apart from some good modifiers based on circumstances. I get that it is incredibly campaign specific, but potentially all of the rules are. Last edited by Mathulhu; 07-12-2009 at 06:05 PM. |
07-12-2009, 06:12 PM | #38 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: They should really fix that in GURPS Horror!
I suppose a "suggested fright check modifier" for any monster templates or stat blocks that appear in Horror wouldn't be amiss.
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07-12-2009, 06:27 PM | #39 |
Join Date: Dec 2007
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Re: They should really fix that in GURPS Horror!
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07-12-2009, 06:35 PM | #40 |
Join Date: Sep 2007
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Re: They should really fix that in GURPS Horror!
Let me try to reiterate. The suggested penalty ranges from -1 to -10. So hierarchically, if not demographically, 30% of monsters produce a base penalty of -3 or less. Without any other negative modifiers, Will 10 and Will 13 are equal if you gain at least a +3 from Advantages, such as Resistant to Fear (+3) or Fearlessness 3. It seems like having an above average Will would count for something.
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Tags |
gurps horror, horror, playtest, playtesting |
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