04-15-2018, 10:19 AM | #1 |
Join Date: Feb 2017
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Bonus given from food
Are there any rules for temporal advantages given from food?
I don't like having to choose between pricey or cheap meals just as a sidenote for the roleplay and i would like for it to be a meaningful choice |
04-15-2018, 10:36 AM | #2 | |
Join Date: May 2007
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Re: Bonus given from food
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If you'd rather avoid the fantasy angle, then, realistically, it probably doesn't matter too much- except in extreme cases, the effects of nutrition tend to matter on a slower-than-adventuring time scale (scurvy takes weeks to months to start appearing, I think most other conditions take even longer). Assuming the characters are getting enough calories, I'd probably limit the effects of nutrition to a small bonus or penalty on rolls against disease. On the other hand, when dining with other people, being seen as a cheapskate who lives on bread and water when there's other things available might well be good for a reaction penalty. In general, if one is spending less on personal unkeep than is specified for one's status, one should usually take reactions as if one had a status appropriate for the money spent. Food is a part of this.
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04-15-2018, 11:08 AM | #3 | |
Join Date: Feb 2017
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Re: Bonus given from food
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I made a list of possible effects base around Magic: Protection and warning spells. Here are the spells i took in consideration: Sense Danger - Rabbit Block - Eggplant Hardiness - Insects Sense Observation - pizza Armor - Sausages Resist heat - Ice cream Resist Cold - Curry Resist Poison - Dwarven ale Turn Blade - Crab Umbrella - Cabbage Deflect missile - Egg Mystic mist - Polenta Shade - Quinoa Resist Disease - Blood Resist sound - Bread Resist water - Jellyfish resist lightning - eel Warmth - Pepper Coolness - Ice Iron arm - Milk Resist pressure - Crustaceans resist acid - Lemonade freedom - Spaghetti |
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04-17-2018, 09:47 PM | #4 | |
Join Date: Aug 2004
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Re: Bonus given from food
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Like this: Dungeon Dining: Exotic Eats and Remarkable Rations for Fantasy Travelers Super-short summaries: Cat-folk rations: Like Elven/Dwarven: Expensive, but with a benefit. Halfling rations: Essentially just doubled rations – but stuffing themselves helps Halflings with their Gluttony. (At least until second breakfast.) Gnome rations: All kinds of near-alchemical effects. Special-order the custom chow that's right for you. Orc rations: Ugh. Made for an orc's purse and an orc's stomach.
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04-18-2018, 12:45 PM | #5 | |
Join Date: Sep 2004
Location: Canada
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Re: Bonus given from food
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I don't know that I'd reprice the food if I were taking this approach, by the way. Although I would want to pay more strict attention to things like how much it weighs (You can only carry so many bottles of milk...), shelf life (keep that milk chilled and air tight! long-life UHC milk?), and come up with a rule about how much (and how fast) you can actually eat or people will try to eat like videogame characters. [1] Unless you want to encourage PCs to eat like video game characters... at which point don't sweat it. A basic cant-eat-too-much food mechanic is in Minecraft - you have 20 "hunger"; hunger is depleted over time by doing things. Eating things refills your hunger (1 hunger for a cookie, 8 for a steak I think). You can't eat if your hunger is full. And that's pretty much the entirety of the rule. I don't think you need anything more complicated. [1] My Skyrim character tends to stop mid-fight to eat everything in his backpack for the HP recovery effects. *munch munch munch* 20 wheels of cheese later, its as if the dragon never bit me - because no time passes when I'm faffing around in my inventory screen.
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edible magic, magical food |
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