10-16-2016, 02:22 AM | #1 |
Join Date: Oct 2015
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Tweaking Psionic Powers
Sleep (as written in Psionic Powers page 49) costs [25,28,31,36 for levels 1-4, 36/level after]. Given that it works for minutes on success, I thought that shifting the base attribute of its skill to IQ seemed appropriate. A will-based skill roll is noted at -5% in Powers, but that's not listed under the breakdown. Adding the Requires IQ Roll (noted at -10%) would bring the cost to [24,27,31,35 for levels 1-4, 35/level after].
I had the same thought with Strike Senses (page 73), costing [22/24/28/33 points for levels 1-4, plus 33/level after]. It also doesn't have a will-based -5% skill roll, and when I plugged in a -10% Requires IQ Roll which would bring its cost to [20,23,28,31 for levels 1-4, 31/level after]. Does that look right, or am I missing something? It's the 5% part that's annoying me the most, leaving me wondering if I have the calculations correct. I'm also not completely sure if some of them require FP or if they're energy-free (like it sounds like Damage Control is). A hypersensory version of Psychometry would presumably take extra time but not require FP. |
10-16-2016, 09:09 AM | #2 |
Join Date: Oct 2010
Location: earth....I think.
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Re: Tweaking Psionic Powers
Actually, Sleep does not have the "based on Will, -5%" because that is built into the Malediction enhancement. Moving that to IQ is "Based on IQ, +20%". The reason it has "Based on Will, +20%" is to make it a Will vs Will thing (otherwise it is your Will vs their HT).
Look up Based on Attribute Roll in Powers (forgot page). |
12-05-2016, 02:04 PM | #3 |
Join Date: Oct 2015
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Re: Tweaking Psionic Powers
Thanks for the response. Most of the powers look pretty simple, but as I broke them down I noticed a couple don't appear to add up as the book lists their end prices. Cryokinesis costs 13/level, breakdown as following:
Temperature Control 1 [5/level] (Area Effect, 8 yards, +100%; Cold, -50%; Increased Range, LOS, +70%; Psychokinesis, -10%; Requires IQ Roll, -10%; Takes Long-Distance Modifiers, -5%) These total up to +95%, bring the cost of this section to 10/level. The linked abilities: Burning Attack 1 point [5/level] (Malediction 3, +200%; No Incendiary, -10%; No Signature, +20%; Psychokinesis, -10%; Selective Effect, +20%; Variable, +5%, requires IQ roll -10%) Totaling +205%, bringing the cost to 15/level if it's a primary, 3/level for an alternate ability. Fatigue Attack 1 point [10/level] (Hazard, Freezing, +20%; Malediction 3, +200%; No Signature, +20%; Psychokinesis, -10%; Variable, +5%, requires IQ roll -10%) Totaling +225% or about 7/level for an alternate ability, 33/level if it's a primary. If I understand correctly, you set the cost by the most expensive part of the power and add in 1/5 of the others (if handling them as Characters page 61 notes for Alternate Attacks, and Alternate Abilities in Powers page 11). However, that would make this 33+3+2=38/level. The book says 13/level. Clearly I have a miscalculation somewhere, but everything adds up this way every time I go over it. If there's some errata for Psionic Powers, I can't find it, and I only have a dead tree format. The same problem occurs with Pyrokinesis (listed at 14/level, my breakdown is 34+3+2=39/level).
Spoiler:
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12-05-2016, 02:44 PM | #4 |
Join Date: Sep 2004
Location: Canada
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Re: Tweaking Psionic Powers
You've priced one point as if it is one die, which is 4x as much as it actually costs.
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12-05-2016, 03:31 PM | #5 |
Join Date: Oct 2015
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Re: Tweaking Psionic Powers
That makes those fit, thanks. That's a small but important distinction.
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12-05-2016, 05:25 PM | #6 |
Join Date: Nov 2009
Location: GMT-5
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Re: Tweaking Psionic Powers
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12-05-2016, 06:12 PM | #7 |
Join Date: Jul 2016
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Re: Tweaking Psionic Powers
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12-06-2016, 04:05 PM | #8 |
Join Date: Nov 2009
Location: GMT-5
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Re: Tweaking Psionic Powers
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modifiers, psionic powers, skill |
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