08-04-2014, 03:12 AM | #31 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [Basic] Advantage of the Week: Acute Senses
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That's due to having everything on the same linear scale, the roll and the sensory acuity. Most RPG systems do it that way, if they even allow for differentiated senses (some just have a single Perception attribute of skill, and allow for no embellishments). |
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08-04-2014, 03:22 AM | #32 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Advantage of the Week: Acute Senses
BTW, anyone paid any attention to / had experience with the option of buying Acute Sense for more inhuman senses: Scanning Sense, Vibration Sense, Detect?
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08-04-2014, 04:47 AM | #33 | |
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Join Date: Oct 2007
Location: Europe
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Re: [Basic] Advantage of the Week: Acute Senses
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The only argument against it is that in some cases 2 CP/lvl might be too expensive, e.g. for a 10 CP Detect. In some cases it might be better to use an Enhancement. But that's not the same as saying "no". |
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08-04-2014, 04:50 AM | #34 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [Basic] Advantage of the Week: Acute Senses
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08-04-2014, 08:58 AM | #35 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Advantage of the Week: Acute Senses
The thing to use for that is the Reliable enhancement, which gives +1 to the roll for +5% cost (Power-Ups 4). I think this is what you use for anything where you're buying a complete ability, rather than improving a sense that you have by default.
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08-04-2014, 09:59 AM | #36 | |
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Join Date: Oct 2007
Location: Europe
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Re: [Basic] Advantage of the Week: Acute Senses
Quote:
On something like Detect (Gold) from DF3, which IIRC is base cost 10 CP, paying 20% extra per +1 to effective PR is rather expensive, but it's only objectively wrong if the GM says "no" and completely refuse the player to make the better. |
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08-04-2014, 10:07 AM | #37 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week: Acute Senses
Quote:
And for Scanning Sense, of course, there's also the ability to measure speed and direction of motion. What I'd do is have Acute Detection, Acute Scanning, and Acute Vibration Sense, I think, at 2/level. Maybe Scanning could be split up into Radar, Ladar, Sonar, Para-Radar, and so on. Bill Stoddard |
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08-04-2014, 10:23 AM | #38 | |
Join Date: Dec 2007
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Re: [Basic] Advantage of the Week: Acute Senses
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08-04-2014, 11:01 AM | #39 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week: Acute Senses
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Bill Stoddard |
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08-04-2014, 11:28 AM | #40 |
Join Date: Jul 2008
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Re: [Basic] Advantage of the Week: Acute Senses
In particular, if people were going to play cats or bunnies of realistic intelligence rather than boosting them to human range.
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acute senses, advantage, advantage of the week, aotw, basic, discriminatory senses, week |
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