07-20-2014, 10:59 AM | #11 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: [Basic] Advantage of the Week: 3D Spatial Sense/Absolute Direction
Absolute Direction is far more useful than a GPS, or even Accessory (Inertial Tracker or GPS). With Absolute Direction you can retrace any path you've walked in the past month, even at a dead run, half-blinded, while exchanging gunfire with people as you retreat.
As Fred mentioned, a GPS or the Accessory requires Concentrate maneuvers and a loss of attention as you look to the device to try and figure out where you are, where you need to be, and what path you have to take. That loss of attention can be lethal, and it certainly takes more time than the totally instinctive awareness that Absolute Direction gives you. 3D Spatial Sense, meanwhile, is a must for any spacer I play. The bonuses to Free Fall and Piloting, plus all the benefits of Absolute Direction, now in thee dimensions, just can't be beat. With a small helping of Cosmic I even use it for Infinite Worlds games for those adventurers who always know where they are in the multiverse, even when the conveyor goes off-course. |
07-20-2014, 11:03 AM | #12 | ||
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week: 3D Spatial Sense/Absolute Direction
I didn't mean to imply that they didn't work in other realities, just that (as you stated) traveling between dimensions confuses them; they aren't 4D or 5D Spatial Sense. ;) I'll edit the post as I see how what I said reads that way. "Across" isn't the same as "in" to me, at least in this context. I guess it is a bit redundant as I mentioned "the limbo between realities" earlier.
Quote:
Body Sense is primarily of use with teleportation; not everyone who needs to keep track of where they are going/have been is Dai Blackthorn. ;) Similarly, not everyone needs all three of Navigation (Air), Navigation (Land), and Navigation (Sea). Which perhaps brings me to something that (for better or worse) has become something of a mantra for me; wouldn't it be better if it were more generic and universal? By that, if the individual components were broken up; they might still be there as Enhancements (or related Advantages you can freely pair up), but especially in games where characters are built on 150 CP or less, its nice not having to pay for features I don't want. Just knowing which way is "north" is a good start. Having the Skill Bonuses not always apply would help; is it too much of a stretch for someone to have Absolute Direction but for whatever reason, its useless while out at sea or flying through the air? One more thing: Quote:
How did you come by that figure? Honest question; I don't know but would like to. :)
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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07-20-2014, 11:08 AM | #13 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Basic] Advantage of the Week: 3D Spatial Sense/Absolute Direction
How come it doesn't give +2 to Flight?
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07-20-2014, 11:14 AM | #14 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: [Basic] Advantage of the Week: 3D Spatial Sense/Absolute Direction
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07-20-2014, 11:21 AM | #15 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week: 3D Spatial Sense/Absolute Direction
Quote:
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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07-20-2014, 11:30 AM | #16 | |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: [Basic] Advantage of the Week: 3D Spatial Sense/Absolute Direction
Quote:
In essence, Absolute Timing is Accessory (Clock; Reflexive, +40%) [2] — and Absolute Direction is Accessory (Inertial Tracker; Reflexive, +40%) [2] plus a whole bunch of skill bonuses rolled in that make it easily worth the whole five points. If you want to inflate Absolute Timing to [5] and give it its own skill bonuses, I could see that, but I have a hard time thinking of any universally applicable bonuses. Conversely, you could reduce Absolute Direction to two points, and remove the skill bonuses from it, but those bonuses are fairly broadly applicable, and I don't see much reason to do that. |
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07-20-2014, 12:31 PM | #17 |
Join Date: Mar 2013
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Re: [Basic] Advantage of the Week: 3D Spatial Sense/Absolute Direction
I have a situation with my campaign that I didn't think about at first.
The characters are in a Dyson Sphere (a bunch of large habitats connected via teleportals in this case). The three portals from each habitat got to a specific other habitat that otherwise has no spatial connection to the first habitat. One of the characters has 3d spatial sense. The other characters just feel like they are going to a habitat about 100 feet away. How should the one with 3d spatial sense feel?
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07-20-2014, 01:07 PM | #18 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week: 3D Spatial Sense/Absolute Direction
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07-20-2014, 02:12 PM | #19 |
Join Date: Feb 2013
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Re: [Basic] Advantage of the Week: 3D Spatial Sense/Absolute Direction
Seems like it would. Half the time you spend hiking from A to B is from going in circles, or at least sub-optimal meanders.
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07-20-2014, 02:17 PM | #20 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Advantage of the Week: 3D Spatial Sense/Absolute Direction
That's a failed Navigation.
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3d spatial sense, absolute direction, advantage, advantage of the week, aotw, basic, week |
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