Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-22-2018, 02:39 AM   #1
Jose
 
Join Date: Oct 2015
Default 4e fighting during a storm

So my players will soon be seeing action during a mild storm. Its going to be a category one storm.

Are there rules for doing things during a storm? Shooting, running and even flying.
Jose is offline   Reply With Quote
Old 01-22-2018, 07:22 AM   #2
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Re: 4e fighting during a storm

I don't know if there have ever been any kind of official rules for this. I would just apply general task difficulty modifiers.
Stormcrow is offline   Reply With Quote
Old 01-22-2018, 08:58 AM   #3
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: 4e fighting during a storm

Storms are dark, so a -2 or so darkness penalty is appropriate. Heavy rain is distracting, so I'd give a -1 penalty to DX and Per rolls unless you're in sealed armor or equivalent. High winds make ranged attacks difficult, so double the effective range for calculating range penalties. Anyone fighting outdoors on the ground has to worry about mud, which gives bad footing (another -2 to DX rolls without the appropriate perks).

Muscle powered winged flight is probably difficult: double movement costs or add some arbitrary water weight extra encumbrance. Machine flight may or may not be affected: WWI biplanes might have issues, modern jets won't care.

Some or all of the penalties can be negated by perks. A TL11 contragrav battlesuit commando might not care, while realistic TL2 archers might be so heavily penalized as to make fighting pointless.
__________________
Read my GURPS blog: http://noschoolgrognard.blogspot.com
mlangsdorf is online now   Reply With Quote
Old 01-22-2018, 09:07 AM   #4
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: 4e fighting during a storm

Quote:
Originally Posted by Stormcrow View Post
I don't know if there have ever been any kind of official rules for this. I would just apply general task difficulty modifiers.
First place to check would be Fantasy, iirc there are rules for environmental troubles. On my phone now, I will have a look later.
Celjabba is offline   Reply With Quote
Old 01-22-2018, 11:12 AM   #5
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: 4e fighting during a storm

Difficulties depend on the storm severity and what you're doing. We have thunderbursts here which are monsoon-severity storms that last <30 minutes, we have storms that approach hurricane intensity briefly, and (small) tornadoes. They're all worse than just "lashing rain".

Cloud intensity makes it dark of course (-1 or -2 sounds right, I'd even go -3 for some of the really epic storms I've been in).

The rain itself imposes a visibility penalty because it's literally between you and what you're looking at - the weather office talks about visibility when describing the severity of a storm up here, and for good reason. Light rain might be no more than an extra -1:4 on speed/range penalties, while monsoon-level rain is easily quadrupled. In snowstorms, it's even worse, with visibility potentially being reduced to barely more than arm's length. Under the most severe conditions giving up to a -5 penalty per yard of distance is defensible.

Bullets aren't going to be significantly deflected by wind and rain over the usual engagement distances - most gun battles play out in the ~20 yard range (sniping is another beast entirely). Arrows and thrown weapons, on the other claw, may be impossible. Getting a bow wet is dreadful for it, but arrows are easily knocked astray by heavy water or wind. I wouldn't have high hopes for lighter thrown weapons like darts and daggers either. Spears are heavier, but suffer the same problem as arrows: long and slim and easily knocked off course.

Effects on footing depend on local terrain. Wet tiles are misery, as with wet smooth stones - I'd go as far as DX checks to stay upright, with a penalty equal to the distance moved, on glazed tiles if you're in dress shoes or thin mud's gotten on them (same with slush - it's like grease).
Sand and soft earth quickly turn to mud, while hard earth leads to sudden flooding - -2 for bad footing for water up to ankle deep and your average "slogging" mud, reduced movement and bigger penalties for deeper slop.

Freezing rain is the worst - everything ends up coated in super smooth super slick wet ice, you're wet to the bone, you're encased in ice (picking up Encumbrance rapidly from the water and ice in your clothes), it just sucks. Try to grab onto something to stabilize yourself and surprise! It's covered in slick wet ice too! :P
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 01-22-2018, 11:37 AM   #6
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: 4e fighting during a storm

Quote:
Originally Posted by Bruno View Post
...(picking up Encumbrance rapidly from the water and ice in your clothes)...
Even without the freezing part, all cloth based gear in rain should rapidly double in weight, thus increasing Encumbrance (sucks for the Padded Clothe wearers)
evileeyore is offline   Reply With Quote
Old 01-22-2018, 12:16 PM   #7
weby
 
weby's Avatar
 
Join Date: Oct 2008
Default Re: 4e fighting during a storm

Well, the only rules I can directly recall are:
The example task difficulty in B345 makes things in blizzard -4 harder than things without it when it comes to driving.
Dungeon fantasy suggests -1 for each modifier in the description.
The genral modifiers for combat(B548) have things for distractions and darkness/concealment.
__________________
--
GURPS spaceship unofficial errata and thoughts: https://gsuc.roto.nu/
weby is offline   Reply With Quote
Old 01-22-2018, 12:23 PM   #8
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: 4e fighting during a storm

Quote:
Originally Posted by Bruno View Post
Light rain might be no more than an extra -1:4 on speed/range penalties, while monsoon-level rain is easily quadrupled.
Most obscurement should actually be a flat penalty per X distance, as the decay is exponential (with the way visibility is defined for weather, you can determine contrast at any given range by multiplying the contrast in perfect visibility by e^(-3 * distance / visibility); this works out to a 95% loss at distance equal to visibility). Based on other rules, I would set the distance for a -1 penalty equal to 1/4 of the standard visibility.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 01-22-2018, 02:07 PM   #9
lvalero
 
lvalero's Avatar
 
Join Date: Jan 2015
Location: Madrid, Spain
Default Re: 4e fighting during a storm

Survival could be used to negate some penalties. For example an experimented outdorsman could use to his benefit the high and changing winds of the storm lowering the penalties of low visibility.
__________________
"Imagination is more important than knowledge" Albert Einstein
lvalero is offline   Reply With Quote
Old 01-23-2018, 12:55 AM   #10
Jose
 
Join Date: Oct 2015
Default Re: 4e fighting during a storm

Where the players are its not necesarily raining. Its a weird planet. All in all it doesn't seem to be all that high penalties with most of them seeming to be from the dark rather than actually the wind itself.

Mind you my players are in a UT environment with guns and lasers rather than bows and throwing weapons. So it seems like at best a -2 or -3 for the characters and thats it. Any ideas what to do with movement?

Last edited by Jose; 01-23-2018 at 12:59 AM.
Jose is offline   Reply With Quote
Reply

Tags
4e wheather


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:11 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.