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09-09-2019, 09:48 PM | #1 |
Join Date: Sep 2019
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Ties for Initiative
This has to have been answered already, but a quick search failed to reveal.
When there is a tie for initiative, do you just re-roll? Or does anything else break the tie? I'm learning the system with a bunch of one-on-one combats right now and so breaking the tie with adjDX would be easy. But that doesn't work so well for larger combats. Anyway, thank you for letting me ask the noobiest of noob questions noob there. |
09-10-2019, 01:20 AM | #2 |
Join Date: Dec 2017
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Re: Ties for Initiative
Off the top of my head, if you are doing large battles, just use the adjDX and have ties cancel each other out until there are no more ties.
If somehow, on God's green earth, you are still tied, re-roll until the dice crack. |
09-10-2019, 02:41 AM | #3 |
Join Date: Sep 2019
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Re: Ties for Initiative
Yep, that works. But it's a bit tedious. I'd really like to know if there's an official rule, or just different ways players have solved for it. Thanks much for the response though.
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09-10-2019, 05:43 PM | #4 |
Join Date: May 2015
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Re: Ties for Initiative
No, the official rule is to re-roll ties.
The unofficial trick for making that fast is to roll a bunch of dice. For example, each side rolls three dice at once for initiative, and you use them left-to-right, or in pre-agreed order by color, or using a dice-roller program that lists them in order. example: Player A rolls 3, 4, 1 Player B rolls 3, 4, 4 So they tied the first two rolls but B won the third, and since they rolled 3 dice at once, it only takes one roll to determine that. The chance of tying 3 rolls in a row is 1 in 216, so it will hardly ever happen. |
09-10-2019, 09:04 PM | #5 |
Join Date: Dec 2017
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Re: Ties for Initiative
You could flip a coin on the tie, then give the losing player the next tie automatically and just rotate from there.
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09-11-2019, 12:21 AM | #6 |
Join Date: Jun 2019
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Re: Ties for Initiative
The new rule in Legacy ITL now has ties in adjDX resolved by giving the win to the side that won initiative. Not sure if I love or hate that, but it will save time and wear on the dice. It does make initiative more important, especially in larger battles, because it could have a ripple effect on several of the subsequent turns to act in the same turn. That's the part I'm not sure I like.
__________________
"I'm not arguing. I'm just explaining why I'm right." |
09-11-2019, 12:11 PM | #7 | ||
Join Date: May 2015
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Re: Ties for Initiative
Quote:
In situations where there are only two sides and neither side has an advantage and so the odds are 50/50, you could just roll one die to start with. 1-3 player A wins, 4-6 player B wins. Quote:
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