09-07-2012, 06:15 AM | #21 | |
Join Date: Sep 2004
Location: Canada
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Re: Slam Damage is Very Weak
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It's still an interesting question, and we have more regular ways of determining bullet-y stuff in 4e now, so it would be an interesting thought experiment to run again. But off topic for this thread, so I'll go start another one.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 09-07-2012 at 06:20 AM. |
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09-07-2012, 07:14 AM | #22 |
Banned
Join Date: Apr 2008
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Re: Slam Damage is Very Weak
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09-07-2012, 07:21 AM | #23 | |
Banned
Join Date: Apr 2008
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Re: Slam Damage is Very Weak
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09-07-2012, 07:26 AM | #24 |
Banned
Join Date: Apr 2008
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Re: Slam Damage is Very Weak
I'll add that to my list of reasons that generically applicable crunch from Supers ought to be packaged separately and made available to players. It seems like there are at least half a dozen items in that book which are frequently needed in campaigns outside of the Supers genre.
Put them in a new 'Power-Ups: Patches', find other similar items from any other genre-books, compensate the authors appropriately, and get this material into the hands of players. |
09-07-2012, 07:32 AM | #25 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Slam Damage is Very Weak
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09-07-2012, 07:36 AM | #26 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Slam Damage is Very Weak
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Bestiary, Bio-Tech, Aliens Ultra-Tech, Teenage Mutant Platypodes. |
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09-07-2012, 07:45 AM | #27 |
Join Date: Sep 2004
Location: Canada
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Re: Slam Damage is Very Weak
Field sense is not Human Missile though.
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09-07-2012, 07:52 AM | #28 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Slam Damage is Very Weak
Figleaf said there is stuff (at least a half-dozen items) found in Supers that will be useful outside Supers. Human Missile may or may not be applicable outside Supers too. Maybe in Wuxia or even Mecha.
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09-07-2012, 08:06 AM | #29 |
Banned
Join Date: Apr 2008
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Re: Slam Damage is Very Weak
Whatever the name happens to be, if the 'Human Missile' mechanic is the key to unlocking the threshold between two damage types, then I think it's pretty generically important.
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09-07-2012, 08:19 AM | #30 |
Join Date: Sep 2004
Location: Canada
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Re: Slam Damage is Very Weak
It's not, though. It's (basically) like the Lethal Punch/Kick technique, but for the kinds of flying characters that can slam by putting their fists together over the head and ramming something.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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