06-04-2012, 08:15 AM | #1 |
Join Date: Aug 2009
Location: OK
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Enhanced Move, Slams, and Explosions
I have a speedster character with Enhanced Move 18, on top of a Move of 24, which puts her top speed at somewhere around 12,868,887 miles per hour.
Now, what I am wondering is: when she slams into something at that speed, does it produce an explosion? Or would I need to purchase the ability to make an explosion separately? If so, how would I do that? Modify the slam damage as per the Modying ST-Based Damage rules in Powers? Also, if I do need to purchase an explosion separately, what happens to my character if she doesn't purchase the explosion? If she slams into a wall, what happens to the wall? What I had assumed should be done is figuring up the energy of the impact, and then make it an explosion of an equivalent amount of TNT, but I'm not sure. |
06-04-2012, 08:18 AM | #2 | |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Re: Enhanced Move, Slams, and Explosions
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Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
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06-04-2012, 08:30 AM | #3 |
Join Date: Aug 2009
Location: OK
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Re: Enhanced Move, Slams, and Explosions
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06-04-2012, 08:32 AM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Enhanced Move, Slams, and Explosions
GM Call.
Some GMs will apply more realistic physics to a game and you tend to get bonus and penalty abilities in different circumstances. Others use more rubber science and would ignore details you hadn't paid for (but your not encumbered by the nasty side effects either). As for the damage a lot of that also has to do with mass. Just the speed is not enough to really judge the question but I would ssay normal slam damage and if you do enough you may do KNB to it. destroy what you hit and there may be fragments. |
06-04-2012, 08:44 AM | #5 | |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Enhanced Move, Slams, and Explosions
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* even with just 10 HP that's 629,146 dice damage, or an average of 2,202,011 damage! I hope the character has the 11,010,055 cp for DR, or at least has Unkillable 2 or 3 and some decent Regeneration to come back. edit - I was posting when the Duplication (Construct) was mentioned Last edited by cccwebs; 06-04-2012 at 08:47 AM. |
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06-04-2012, 08:53 AM | #6 | |
Join Date: Aug 2009
Location: OK
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Re: Enhanced Move, Slams, and Explosions
Well, that might be the case, but would a 747 or a space shuttle statted up in GURPS have some explosion crashing ability? Or would that be part of the slam rules that's just missing? Can I expect this to be addressed in Vehicles?
What I mean is: is this an issue with the slam rules, or is it an issue with the character creation rules? If we were trying to describe this in physical terms, where is all that energy going? Quote:
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06-04-2012, 09:01 AM | #7 | ||
Join Date: Nov 2008
Location: Yukon, OK
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Re: Enhanced Move, Slams, and Explosions
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Its more like an addendum to massive attacks that utterly destroy an object and should apply to other things like Innate Attacks as well. I actually think there is a rule there for figuring out the explosion area of something like a meteorite hitting. Dont recall where I saw it at the moment though. Quote:
Your KE and momentum is the same you just get tow turns to make those moves. And that +2 per die thing is something I hate about a lot of those skills and abilities. |
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06-04-2012, 09:09 AM | #8 | |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Enhanced Move, Slams, and Explosions
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As for something missing in the slam rules, I don't think the slam rules were designed for something that is travelling 16,756 times the speed of sound (or .019c). |
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06-04-2012, 09:10 AM | #9 | |||
Join Date: Aug 2009
Location: OK
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Re: Enhanced Move, Slams, and Explosions
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But if I was playing a regular human, with move 5, I would insist that they deal more damage after moving the 10 yards while under the effect of a Great Haste. And I'm not really sure what reasoning there is for why it's different with my speedster here. It feels wrong, but I don't know much about physics. Quote:
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06-04-2012, 09:14 AM | #10 | ||
Join Date: Aug 2009
Location: OK
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Re: Enhanced Move, Slams, and Explosions
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