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#61 |
Join Date: Feb 2005
Location: Berkeley, CA
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Sure you can, you just need to actually be strong. If we assume half normal weight at DX 15, you wind up with DX 15 adults ranging from about ST 12 (108 lb) to 16 (256 lb).
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#62 | |
Join Date: Aug 2014
Location: Snoopy's basement
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I mean professional fighting men, expected to earn their keep by being ready to throw down against hard living outlaws or equally equipped peers. A vision of some rich guy with a couple of points in Broadsword, Lance and RIding (i.e. skill level 10 unless you've neglected to mention high DX) is either a child still in training or a senior citizen. |
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#63 | |
Join Date: Aug 2004
Location: Wellington, NZ
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'Old school' players from pre-D&D3 days would've been better prepared... Me I got my early experience in fantasy games in Runequest, and if you weren't in mail or better, and didn't have a decent weapon and a damage bonus, you had no business in melee (and arguably in combat at all).
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#64 | |
Join Date: Aug 2004
Location: Pioneer Valley
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+1. Case in point in my current party. One of the characters is relatively weak, two are north of 300 pts, but the fourth ... is an experiment. Player was mulling over things at startup, and popped for Multi-Millionaire with some Independent Income tacked on, declaring that wealth would be his superpower. He's got the best of everything, magical stuff and alchemicals up the wazoo, and shorn of his toys is kinda pedestrian in battle.
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Obviously this flies in the face of Hollywood, Sir Walter Scott * and Malory, but that's the way it goes. * - as it happens, Sir Walter (lamed from polio) wasn't a he-man either, trained as a lawyer, and got his title as a direct result of leading a successful search in Edinburgh Castle for the missing Scottish Crown Jewels.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. Last edited by RGTraynor; 03-29-2022 at 09:38 PM. |
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#65 | |
Join Date: Aug 2018
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#66 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#67 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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However DX more often concerns balance (Body Sense, Dancing, Free Fall, Mount, Parachuting, Riding, Stealth, etc.), fine motor skills (Filch, Knot-Tying, Leatherworking, Pickpocket, Sewing, Sleight of Hand, and sometimes Artist, Jeweler, Lockpicking, and Surgery), flexibility (Erotic Art, Escape, and sometimes Mechanic), or reflexes (vehicle skills, obviously, but also Fast-Draw, Fire Eating, and the like). Is that overbroad? Probably! But I think that excess breadth is the issue in GURPS – not the gap between DX and ST-to-weight ratio. As written, DX covers a great many things, most of them more neurological and articular than muscular.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#68 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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The vision of the knight as professional fighting man isn't wrong, but it doesn't go so well with how knights actually functioned for the majority of the historical period when knights were obliged to provide military might. The two sorts of knights coexisted, but the scutage-paying knight with minimal fighting skills steadily grew into the majority case from very early on. The erasure of that truth is largely due to tales of romantic chivalry, which have all knights on horses, jousting all the time, riding out to fight bad guys, and so on . . . Yes, that's the vision RPGs like, but there's absolutely nothing in error with the statement that anyone who has Status 2 and Wealthy is a knight by definition (because social mobility was too low to have those things by very many other means), as long as they also have and obey the correct Duty.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#69 | ||
Join Date: Jun 2013
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EDIT: Ah, I see from Kromm's post the latter bit I was referring to was called "scutage," and may well have been what the majority of historical knights (rather than simply "some") opted to do rather than fight. That said, there's nothing preventing one from making a setting where knights are all (or at least mostly) elite warriors, possibly even a setting where they can have Status 0 (lower than that is unlikely, however, at least not without largely doing away with what "knight" means). Quote:
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GURPS Overhaul Last edited by Varyon; 03-30-2022 at 08:49 AM. |
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#70 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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But . . . The DFRPG has close combat, grappling, facing, explicit defenses, and fights won by getting the first telling shot. So, being able to make and break free of grapples, and deal and absorb fight-ending shots, are more important than being able to run around like a headless chicken. That puts a lot of emphasis on ST.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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combat, optimisation |
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