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#121 |
Join Date: Aug 2007
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If you're going to assess the best power in gurps don't forget Luck.
In my Saturday pirate game all the PCs had Luck and survied some bad dice roills. The level boss bad guy had a weapon skill 3 pts higher than any PC and 4 more pts of armor but no Luck and one 16 on a Defense roll finished him.
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Fred Brackin |
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#122 |
Join Date: Aug 2004
Location: Pioneer Valley
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+1. With the 4th edition change, I can't imagine creating a PC without it. Immunity to critical failure for anyone but the chronically unlucky? Bonus.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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#123 | |
Join Date: Feb 2008
Location: The Athens of America
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And at 11/11/13/10 I am not exactly a stat monster. However if you are going to play the markets in a big way...priceless! Oh yeah it also has a little use for that adventurer hobby. Third Milt History quote 'Yes, Yes I know he is brilliant; but is he lucky.' -N. Bonaparte re: a candidate for a Marshal's baton.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman Last edited by Witchking; 04-11-2022 at 09:57 PM. |
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#124 |
Join Date: Sep 2018
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A guy with 21+ in their weapon skill is someone who defines the art. The kind of fighter who has a fighting style named after them.
That said your rich guy could put 50 points into wealth and just travel around with an army of heavily armored mercenaries. Of for half of those points you could make a guy who throws sticks really well, attacks your spearman at range and makes his amazing spear skill nearly useless. |
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#125 | |
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Join Date: Sep 2004
Location: Southeast NC
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#126 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Maybe, or it could have been promoted as a style by a student or disciple who actually codified the style.
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#127 |
Join Date: Aug 2004
Location: Pioneer Valley
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![]() Yeah. You don't have styles named after you for being a great fighter. You have styles named after you for being very successful at self-promotion.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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#128 |
Join Date: Feb 2008
Location: The Athens of America
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Huh...missing Acting.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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#129 |
Join Date: Aug 2004
Location: Pioneer Valley
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That, and I expect the appropriate Combat Arts. Looking good at demos, after all.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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#130 |
Join Date: Apr 2020
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As to the OP's question: What you're missing is a GM. GURPS isn't played in a vacuum, you need a GM to set the stage.
- Shane |
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Tags |
combat, optimisation |
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