06-04-2018, 06:22 AM | #1 |
Join Date: May 2018
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Super Jump, Drop Kick and Flight (Requires Surface)
Why Super Jump is so expensive compared to Flight (Requires Surface)?
According to the relevant thread, it seems generally agreed that its performance at lower levels (yet still expensive) is bad and that it's outshined by Flight. Is there something we are missing? I've been suggested that it's expensive because it increased slam damage exponentially but according to PK you still takes the same amount of damage as your foe so it's not really an advantage at all. Even if unlimited amount of DR (Feet only; collision crush damage only; tough skin) were allowed, it would still cost 1 point/level and would make the total cost much higher (6 points required per dice of slam damage) and, honestly, would be pretty inelegant. |
06-04-2018, 01:46 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Super Jump, Drop Kick and Flight (Requires Surface)
Besides the damage you also have a higher ACC factor than with Enhanced Move (Air) which is really what you should compare it to rather than Flight.
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06-04-2018, 02:20 PM | #3 | |
Join Date: May 2018
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Re: Super Jump, Drop Kick and Flight (Requires Surface)
Quote:
Also why compare with Enhanced Move (Air)? I'm comparing with Flight (Requires Surface) because both allows the character to do great leaps like Hulk or Crysis' Nanosuit. Enhanced Move (Air) requires Flight and improves the speed, it doesn't interact with jump at all. |
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06-04-2018, 02:44 PM | #4 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Super Jump, Drop Kick and Flight (Requires Surface)
Quote:
Super Jump is a leveled advantage that lets you jump farther and you can already jump. Flight lets you do something you cant do. Even with the Requires a Surface limitation, such as run across tree tops or water. Enhanced Move increases your top speed but not your acceleration so it takes longer to get to that top speed. But it doubles that top speed just as Super Jump doubles you jump distance. So Super Jump is more like Enhanced Move than it is Flight.
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06-04-2018, 03:45 PM | #5 | ||
Join Date: Jan 2015
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Re: Super Jump, Drop Kick and Flight (Requires Surface)
Quote:
You can also take advantage of Super Jump by doing an Move and Attack maneuver with thrusting weapon (see Martial Arts page 107). Quote:
Flight with Requires Surface allows you to fly for 5 seconds after breaking contact with a surface, to make it more like a jump would require Cannot Hover limitation too but doing so results in a continuous movement through the air after you push yourself up, that's pretty much Super Jump for me. |
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06-04-2018, 04:14 PM | #6 | ||
Join Date: Nov 2008
Location: Yukon, OK
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Re: Super Jump, Drop Kick and Flight (Requires Surface)
Quote:
Quote:
After that, you must push off again by moving close enough to a rigid surface (wall, bamboo cane, etc.) – or any sur- face, even water, in a cinematic game – to touch it with part of your body. Thanks for the compliment but I fail to remember stuff correctly sometimes and often take the shortcut of not looking up a reference if I think I know it. Sometimes that bites me, but its too much like work to double check everything I post. Anyhow my main thoughts in response is how it balances against Enhanced Move not Flight. Yes Requires Surface is a mere -20% making Flight much more expensive than basic Super Jump but it does so much more. 5 seconds air time would take several levels of Super Jump for most beings, Super Jump doesn't let you control direction after you took off (without other modifiers) and requires a solid and strong surface. That Flight limitation lets you control your direction and run along weird things so they behave rather differently.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 06-04-2018 at 04:21 PM. |
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06-04-2018, 04:47 PM | #7 |
Join Date: Jan 2015
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Re: Super Jump, Drop Kick and Flight (Requires Surface)
Unmodified Super Jump already makes any fall less than or equal to maximum high jump height deal no damage. As far as I understand, Bouncing is for even higher heights. Besides, the bouncing effect is also excessive and 15 points per level is ridiculous, maybe it's suitable for 500 points supers game but for a 250 points fantasy game where you just want a better, advantage-based Flying Leap? Nah.
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06-04-2018, 04:52 PM | #8 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Super Jump, Drop Kick and Flight (Requires Surface)
Quote:
I agree with him for it in a limited case but probably just up to the 5 yards.
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06-04-2018, 05:29 PM | #9 |
Join Date: Jan 2015
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Re: Super Jump, Drop Kick and Flight (Requires Surface)
I admit knowing nothing about biomechanics and my knowledge about projectile physics is very rusted but wouldn't the initial energy/speed of the motion, be it vertical or horizontal, be the same?
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06-04-2018, 05:46 PM | #10 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Super Jump, Drop Kick and Flight (Requires Surface)
Quote:
RAW doesnt really specify collisions just falls so its up to each GM to interpert, baring a clarification from the author or line editors. However the Bouncing modifier specifically applies collisions to the mix.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 06-04-2018 at 05:49 PM. |
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Tags |
drop kick, flight, pounce, slam, super jump |
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