Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Reply
 
Thread Tools Display Modes
Old 01-26-2023, 09:05 PM   #11
tbone
 
tbone's Avatar
 
Join Date: Aug 2004
Default Re: Fast Draw critical success

On shooting multiple arrows at once:

Kromm lays it all out in glorious detail in this thread: http://forums.sjgames.com/showthread...48#post2392248

It's for DF, but of course can be dropped into DFRPG.

From there, the question for this thread becomes "So what are the effects of crit success on the Fast-Draw component of the feat?"

Off the top of my head, maybe this: On a crit success with Fast-Draw (Arrow), the PC has the option of grabbing one more arrow than attempted: two arrows if the intent was to draw one, three if the intent was to draw two, etc.

The PC who fortuitously grabbed (say) two arrows instead of one could then choose to shoot both at once (see link above). Or, since that's a difficult task, the PC could shoot one, while the other one stays deftly held in the draw hand, meaning no need for Fast-Draw on the following turn.

Sounds workable to me. Of course, it suggests that anyone could intentionally load up the draw hand with multiple arrows in advance, taking a bit of time to do what the above Fast-Draw crit success accomplishes, so you can start the fight with two or three or four single shots in succession, requiring no Fast-Draw. There should perhaps be a TH penalty for firing while holding on to additional arrows, but the video restlessgriffin linked suggests that it's definitely a thing you can do.

===

All that said, there's a beauty in keeping things simple for DFRPG. I've no argument with a GM who says crit success of Fast-Draw (Arrow) has no special effect.
__________________
T Bone
GURPS stuff and more at the Games Diner:
http://www.gamesdiner.com
| Twitter: @Gamesdiner | RSS: http://www.gamesdiner.com/categories/general/feed | Site updates
(Latest goods on the site: STROLL: ST rolls that work in GURPS. How to make Contests of ST, ST-based skills, and other ST-related rolls work right in GURPS, with no calculations, reworking of ST, "scaling" of stuff, or any funny business.)
tbone is offline   Reply With Quote
Old 01-27-2023, 07:53 PM   #12
mburr0003
 
Join Date: Jun 2022
Default Re: Fast Draw critical success

Quote:
Originally Posted by sjmdw45 View Post
No, this isn't shooting multiple arrows at once. It's just a way of shooting arrows very rapidly, just like Heroic Archer allows. See https://youtu.be/BEG-ly9tQGk?t=35 for a clip of him shooting 10 arrows in 4.9 seconds, the same speed as a Heroic Archer with Extra Attack.
If that's Lars Anderson, he uses a reduced strength bow. IIRC it's around 20 pound pull, which is around ST 6-7? He's also not performing full draws.
mburr0003 is offline   Reply With Quote
Old 01-27-2023, 08:35 PM   #13
sjmdw45
 
Join Date: Jan 2008
Default Re: Fast Draw critical success

Quote:
Originally Posted by mburr0003 View Post
If that's Lars Anderson, he uses a reduced strength bow. IIRC it's around 20 pound pull, which is around ST 6-7? He's also not performing full draws.
I always wonder what point someone is trying to make when they say something like this. Are you just trying to point out that a real 250 point archer would be stronger and better than a self-taught modern amateur archer?

Lars Anderson doesn't even claim to have originated the arrow-holding techniques he advocates. He thinks they were widely used in the ancient world, and points to artistic depictions of ancient archers holding several arrows in hand at once. Whether or not he's correct about history, it's an undeniable fact that the technique works, and it plausibly explains D&D-style "four shots in six seconds" or even DF-style "ten shots in five seconds."
sjmdw45 is offline   Reply With Quote
Old 01-27-2023, 11:01 PM   #14
tbone
 
tbone's Avatar
 
Join Date: Aug 2004
Default Re: Fast Draw critical success

Quote:
Originally Posted by mburr0003 View Post
If that's Lars Anderson, he uses a reduced strength bow. IIRC it's around 20 pound pull, which is around ST 6-7? He's also not performing full draws.
No doubt, his shots aren't backed by strong bows or full draws. If we want to be fully realistic, the game's super-speed shots should probably involve operating at less than full strength. The same likely holds for Rapid Strike too: in reality, those double-speed greatsword swings should be shorter and weaker than the full chop. (I think there were protests along those lines on the forums way back when a Rapid Strike-like mechanism was just an idea being tossed about.)

But: For dungeon-delving cinematic "realism", crazy-fast attacks at full power sound right!
__________________
T Bone
GURPS stuff and more at the Games Diner:
http://www.gamesdiner.com
| Twitter: @Gamesdiner | RSS: http://www.gamesdiner.com/categories/general/feed | Site updates
(Latest goods on the site: STROLL: ST rolls that work in GURPS. How to make Contests of ST, ST-based skills, and other ST-related rolls work right in GURPS, with no calculations, reworking of ST, "scaling" of stuff, or any funny business.)
tbone is offline   Reply With Quote
Old 01-30-2023, 08:06 PM   #15
mburr0003
 
Join Date: Jun 2022
Default Re: Fast Draw critical success

Quote:
Originally Posted by sjmdw45 View Post
I always wonder what point someone is trying to make when they say something like this. Are you just trying to point out that a real 250 point archer would be stronger and better than a self-taught modern amateur archer?
I'm pointing out that he is getting his speed by sacrificing power, as tbone recognized. If we wanted to do it "realistically", we need to either radically lower the damage done with each shot, or just use the rule in Martial Arts and apply a -10 for a "draw and fire in 1 turn" shot.

Quote:
Lars Anderson doesn't even claim to have originated the arrow-holding techniques he advocates.
The arrow holding technique has less to do with his speed than under-drawing a low-draw strength bow does. He's basically just 'flicking' the arrows with just enough power to stick int he target or knock askew other arrows.

He also does a lot of takes to get the perfect shots he does.



Quote:
Originally Posted by tbone View Post
But: For dungeon-delving cinematic "realism", crazy-fast attacks at full power sound right!
Certainly. I'd even allow it in a realistic game with teh -10 rules from Martial Arts. But then I prefer higher levels of cinematic action in my games, even if I'm doing a "gritty, dirty, bleak, and desperate" genre.
mburr0003 is offline   Reply With Quote
Old 01-30-2023, 09:21 PM   #16
tbone
 
tbone's Avatar
 
Join Date: Aug 2004
Default Re: Fast Draw critical success

Quote:
Originally Posted by mburr0003 View Post
If we wanted to do it "realistically", we need to either radically lower the damage done with each shot, or just use the rule in Martial Arts and apply a -10 for a "draw and fire in 1 turn" shot.
Is that in MA? I just did a search and can't find it.
__________________
T Bone
GURPS stuff and more at the Games Diner:
http://www.gamesdiner.com
| Twitter: @Gamesdiner | RSS: http://www.gamesdiner.com/categories/general/feed | Site updates
(Latest goods on the site: STROLL: ST rolls that work in GURPS. How to make Contests of ST, ST-based skills, and other ST-related rolls work right in GURPS, with no calculations, reworking of ST, "scaling" of stuff, or any funny business.)
tbone is offline   Reply With Quote
Old 01-31-2023, 01:17 PM   #17
Mr_Sandman
 
Mr_Sandman's Avatar
 
Join Date: Aug 2006
Location: L.I., NY
Default Re: Fast Draw critical success

Quote:
Originally Posted by mburr0003 View Post
Certainly. I'd even allow it in a realistic game with teh -10 rules from Martial Arts. But then I prefer higher levels of cinematic action in my games, even if I'm doing a "gritty, dirty, bleak, and desperate" genre.
Quote:
Originally Posted by tbone View Post
Is that in MA? I just did a search and can't find it.
The rule in Martial Arts (p.119) for drawing and firing in one turn requires two rolls at -6 each, one to instantly ready/draw the bow and loose in one smooth action, and the other for the actual shot. There's a note that realistic archers can do this out of combat, but to allow it in combat, add an extra -4 to each roll.

In DFRPG Adventures, it looks like the Heroic Archer advantage reduces the penalty to -3, and having Weapon Master (Bow) as well brings it down to -1

This still only gets one shot per second, shoot twice per second, you'd need Extra-attack.
Mr_Sandman is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:16 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2023, vBulletin Solutions, Inc.