10-26-2008, 11:43 AM | #1 |
Join Date: Jun 2006
Location: Toronto, ON, Canada
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Ravenloft Power Checks
In the Ravenloft world, when people do bad things, they can become cursed by the dark powers. And yet, these dark powers seem to entice the characters as they curse them, driving them further down the path of corruption.
Over on Fraternity of Shadows, there is an excellent system for revising power checks that works very nicely for GURPS. http://www.fraternityofshadows.com/f...pic.php?t=4694 However it does not address the powers and curses that a failure incurs. I am looking for help from the forum to create a systematic rule set for what happens after a power check fails. Any takers? |
10-26-2008, 09:08 PM | #2 |
Join Date: Aug 2004
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Re: Ravenloft Power Checks
Have you already looked at the Demonic Contracts/Black Magic and Black Critical Table insets from Magic pp156-157? Those might give you some ideas. Those rules were generalized into Spirit-Assisted Magic in Thaumotology, which has much more that might be helpful besides those specific rules.
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10-27-2008, 02:24 PM | #3 |
Join Date: Jun 2006
Location: Toronto, ON, Canada
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Re: Ravenloft Power Checks
Thanks for the response Not another Shrubbery. I have reviewed the material for pacts in Magic, and the idea of bringing spirit-assisted magic is a wonderful idea, but I'm afraid that I've not been clear enough.
In Ravenloft, each time you fail a power check, you descend further into darkness. There are six tiers, from the caress to becoming a dark lord yourself. What I am looking for help with is establishing how many points in advantages a first tier dark power would be vs. how many points a sixth tier (darklord) would have. Also I am wondering about whether the amount of points in advantages should be balanced against an equal number of disadvantages. One of my players has suggested that GURPS disadvantages penalize one more than the same number of points in advantages aids one. I hope this makes my question and intent a little clearer than mud! |
10-27-2008, 03:45 PM | #4 | |
Join Date: Dec 2007
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Re: Ravenloft Power Checks
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10-27-2008, 04:49 PM | #5 | |
Join Date: Jun 2006
Location: Toronto, ON, Canada
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Re: Ravenloft Power Checks
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It's that great question in converting to GURPS. Do we convert the mechanic or do we convert the spirit? In this case the spirit would be very much like what David Johnston2 said, but I can't help but feel that the initial game designers of Ravenloft had some purpose in providing stages and tiers for the power checks. I believe it was added to attempt to balance characters leaning towards the dark side, so that the player could play with some dark awesomeness AND play the redemption card. |
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