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Old 05-04-2015, 12:16 PM   #951
Christopher R. Rice
 
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Default Re: Ravens N' Pennies - GURPS Content Posts

I just kind of want to point this out to everybody, 'cause it's awesome.
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Old 05-04-2015, 12:21 PM   #952
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Quote:
Originally Posted by Ghostdancer View Post
It's all cliche when you get down to it. The only reason I put up the post is that some campaigns/magic systems might be better served by a language other than Latin as its "mystical tongue" or whatever.
Hebrew would be better for RPM-using campaigns, for instance, since the Paths have names from Kabala mysticism.
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Old 05-04-2015, 12:40 PM   #953
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Quote:
Originally Posted by Anders View Post
Hebrew would be better for RPM-using campaigns, for instance, since the Paths have names from Kabala mysticism.
True, but not always. For my current fantasy campaign I mashed together Effect shaping and Path Realms for RPM and created this entire mythology about songs, songlines, and elements.
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Old 05-05-2015, 06:20 PM   #954
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Designer's Notes: Outlaws and Arrows

It don't matter if you're slinging guns or arrows or how outrageous the fortune, if you're in the Frontier your'e gonna need something to protect you. Well, that and a good plot to stop the thieves from stealing that stagecoach full of banknotes...or coming up with a way to steal them yourselves. Outlaws and Arrows was an article for adapting GURPS Action to the western genre that appeared in Pyramid issue #74. Read on if you want to hear about its inception and see a new Action lens...
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Last edited by Christopher R. Rice; 05-06-2015 at 02:28 AM.
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Old 05-05-2015, 11:27 PM   #955
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Default Re: Ravens N' Pennies - GURPS Content Posts

I'd probably give cowboys a Social Stigma. It's not the individual that is disdained, it's the general image of the cowboy.
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Old 05-06-2015, 12:46 AM   #956
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I'd probably give cowboys a Social Stigma. It's not the individual that is disdained, it's the general image of the cowboy.
That's a fair point.
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Old 05-07-2015, 12:15 PM   #957
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The Hurt Locker: Metatronic Generators for Monster Hunters

Monster Hunter techies can always use a boost, so why not allow them to use the rules for Metatronic Generators from Pyramid #3/46: Weird Science? WHY NOT INDEED?! To celebrate the release of GURPS Monster Hunters 5: Applied Xenology here are a few rules you can use for spicing techies up in your Monster Hunter campaign!
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Old 05-10-2015, 10:24 AM   #958
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Sicatra - The Twisted Vault - Game Session 5

Another session recap from the vault. Today's Mother's Day so I'm off to tell She-Who-Spawned-Me how much I love her (hint: it's a lot).
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Old 05-12-2015, 10:44 AM   #959
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GURPS101: Will as HP

An idea I got from the forums and expanded a bit. So how do you treat Will as HP? I have a few thoughts on the matter.
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Old 05-14-2015, 10:11 AM   #960
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Gamemaster's Guidepost: You Need a +2 or Better Weapon

A few random thoughts about converting a classic form of RPG defense to GURPS.
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