07-25-2009, 03:09 PM | #1 | |
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
|
Costs Fatigue and Affliction: Advantage
Hi all
Does the "pay half initial FP cost pr. minute of duration" apply to the Advantage version of an Affliction? To Afflictions in general? On one hand it does seem so. It seems to conform to: Quote:
Eg. there is nothing I can see about an Affliction being terminateable - so a caster can't stop losing lifethreatening fatigue, should a roll for duration yield a high one? Or am I being overly imaginative here?
__________________
The Wrathchild |
|
07-25-2009, 03:30 PM | #2 |
Join Date: Aug 2007
|
Re: Costs Fatigue and Affliction: Advantage
Affliction is an attack advantage, like Innate Attack. You pay 1 FP (or however many levels of Cost FP you brought) per attack you make with Afflicition.
The Advantage modifier simply changes the effect of your Afflicition. By default, you can't choose to end the effects of your affliction early, and you have no control over the effects aside from when you make the attack. Though it does make sense to have a modifier of 'While I continue to expend FP', and then use Extended Duration to change the interval. |
07-26-2009, 05:41 AM | #3 |
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
|
Re: Costs Fatigue and Affliction: Advantage
So you say: "No fatigue after the initial expenditure."
Other opinions? Same or otherwise ...
__________________
The Wrathchild |
07-26-2009, 07:50 AM | #4 |
Join Date: Sep 2007
|
Re: Costs Fatigue and Affliction: Advantage
No fatigue after initial expenditure.
|
07-26-2009, 07:51 AM | #5 |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
|
Re: Costs Fatigue and Affliction: Advantage
My take:
The person bestowing the Affliction pays no Fatigue after the initial expenditure. The person who received the Affliction pays normal Fatigue for that Advantage. (It's an Advantage - he shouldn't be getting it for free.)
__________________
Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
07-26-2009, 08:03 AM | #6 | |
Join Date: Aug 2007
|
Re: Costs Fatigue and Affliction: Advantage
Quote:
I'll also point out looking up the definition of switchable and transient in Powers. A switchable ability with Costs FP should get the maintanence cost, a transient ability wouldn't. |
|
07-26-2009, 10:51 AM | #7 |
Join Date: Oct 2004
Location: San Francisco, CA, USA
|
Re: Costs Fatigue and Affliction: Advantage
First off, remember that you can apply Costs FP to either the Affliction as a whole, or to the advantage that it bestows. For example, afflicting Invisibility to Machines can be done as either:
The first version costs the afflictor 2 FP, once, to make the subject invisible to machines for the duration of the Affliction; the subject pays no FP. Neither the subject nor the afflictor can turn it off until then. The second version is a bit more speculative. The RAW gives full control to the afflictor, and it isn't fair to have a cheap Affliction of a minor advantage with Costs FP force the subject to pay FP every minute, so the most reasonable interpretation is: it costs the afflictor nothing to make the attack, and then as long as the Affliction's duration lasts the afflictor can choose whether to pay the fatigue cost to make the subject invisible to machines. In both these cases, I wouldn't allow Affliction for Flight or any movement ability because the afflictor would have to determine all the details of the effect at the moment he afflicts it, and neither he nor the subject would be able to change the subject's course or speed after that. Use Telekinesis instead. I champion an additional possible interpretation as an option based on something in Powers about gods granting abilities (no time to look up a page ref, sorry); I (and a few others) say you can have a version of beneficial Affliction that gives control of the advantage to the subject. In this version of the second build in the list, the afflictor pays no FP, and the subject can choose whether to spend his own FP per minute to make himself invisible to machines until the Affliction wears off. Last edited by transmetahuman; 07-26-2009 at 12:05 PM. |
07-29-2009, 11:13 AM | #8 | |
Join Date: Aug 2004
|
Re: Costs Fatigue and Affliction: Advantage
Quote:
|
|
07-29-2009, 11:32 AM | #9 |
Join Date: May 2008
|
Re: Costs Fatigue and Affliction: Advantage
This thread just got me thinking: What happens if I want to afflict an advantage that costs 10 FP or some other obscene number? If it automatically causes the use of that FP, isn't this, in some ways, considered an Enhancement as opposed to a Limitation?
I need to sit down and run the numbers to see if afflicting something cheap like Perfect Balance with Costs Fatigue 10 is cheaper than building Innate Attack Fatigue at 3d6 (average 10.5). |
07-29-2009, 02:18 PM | #10 | |
Join Date: Oct 2004
Location: San Francisco, CA, USA
|
Re: Costs Fatigue and Affliction: Advantage
Quote:
Last edited by transmetahuman; 07-29-2009 at 02:24 PM. |
|
Tags |
affliction, afflictions, costs fatigue |
|
|