01-25-2018, 05:34 PM | #391 |
President and EIC
Join Date: Jul 2004
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Re: The Fantasy Trip
OCR work continues. It is absolutely amazing how often the OCR renders "turn" as "tum," and how hard that is to see on the screen.
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01-25-2018, 05:50 PM | #392 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: The Fantasy Trip
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01-25-2018, 06:23 PM | #393 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Contests between characters in TFT.
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01-25-2018, 07:55 PM | #394 |
Join Date: Jan 2018
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Re: The Fantasy Trip
9 point type is also hard to see. The idea of having a larger type (like senior citizen large type) is an idea I would encourage. I just can't enjoy the 9 point stuff like when I was 16 years old. Or maybe even a large type edition.
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01-25-2018, 07:58 PM | #395 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: The Fantasy Trip
Quote:
Replace: turn [Replace All] :-) (yeah, yeah, I know. Not helpful.)
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01-25-2018, 07:59 PM | #396 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Contests in TFT. Pendragon's system.
Quote:
EXAMPLE ONE: Arbrem DX 12 vs Balleth DX 18. These two guys have a log rolling contest. Since neither have Log Rolling skill, they both use their DX rolling 3vsDX. Arbrem rolls a 11. Balleth rolls a 12. Since they both succeeded we look to see who had the higher roll. Balleth wins. This result rewards the figure with the higher DX which is good. EXAMPLE TWO: Arbrem DX 12 vs. Balleth DX 18. As above but Arbrem rolls a 12 and Balleth rolls a 13. Does Arbrem's special success trump Balleth's higher roll? If so, then people with attributes closer to 10 or 11 gain an unfair advantage over those with higher attributes which is not ideal. If we say that the higher roll trumps the special success, then only the higher attributed figure can gain special successes (or tied figures). EXAMPLE THREE: Coval DX 18 vs. Deadalus DX 22. As above, Coval rolls an 11 and Dadalus rolls a 10. Attribute bloat has defeated your system. Who wins is basically random. Since a key purpose of adding contests to TFT, is to handle situations with attribute bloat, I do not think this system is idea for the new TFT. Of course, my understanding may be unclear. Warm regards, Rick. |
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01-25-2018, 08:03 PM | #397 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Contests in TFT. Pendragon's system.
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With 3d6, there is a definite central tendency to roll 10-11, and so the best way to do contests like this will be margin of success. This will favor the higher skill consistently. GURPS gets this right, though I've played quite a bit with replacing contests with success-and-effect rolls.
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01-26-2018, 11:19 AM | #398 |
Join Date: May 2015
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Re: The Fantasy Trip
Yeah the bell curve throws it all off. In addition to the cases Rick mentioned, the special success just plain favors the people with scores near the middle in any case.
I don't see that the system has any advantage over the GURPS Quick Contest mechanic, except in terms of simplicity for people who find rolling 3 dice or doing subtraction to be more difficult. For those not familiar: each opponent rolls 3d6. If both succeed, the one who succeeds by more wins. (If a special success is wanted, you can naturally set it to a very low natural low and/or a very high margin of success.) It's more or less the same mechanic though, just with three dice and subtraction rather than comparing rolls. (I tend to prefer it because reversing the meaning of a low roll being good, and exactly making the number you want being best, feels inconsistent to me as it reverses my interpretation of what's a better or worse roll.) |
01-26-2018, 01:23 PM | #399 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: The Fantasy Trip
Quote:
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01-26-2018, 01:29 PM | #400 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: The Fantasy Trip
Quote:
This is done once per attacker/defender in most cases. Quick Contests are usually used for resolving things like Stealth vs Perception, or to resolve a takedown after the attack to grapple.
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in the labyrinth, melee, roleplaying, the fantasy trip, wizard |
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