02-06-2006, 10:45 AM | #21 |
Join Date: Oct 2004
Location: Union City, CA
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Re: [Martial Arts] Things I would like to see
It's probably safe to say that MA will expand the rules for scaling combat like this. In the mean time, though, you can extrapolate the level of "no, you can't freaking do that" with unarmed combat by following the guidelines provided in the very handy letterbox that Klaus pointed out.
If a weapon's odds of breaking against the attack exceed 6 out of 6, it is considered that it provided so little resistance that it was worthless.if an attack is so "heavy" that it would instantly destroy the weapon being used to defend, then the parry is impossible. So if you try to parry an attack with a minimum damage equal to 1/2 HP + arm DR, the parry automatically fails (with possible exception of critical defense). The letterbox actually says that the rules on attack weight are for parrying with weapons only, and that injury rules should be used for unarmed parrying. Going by what that says, a ST 10 person can only actually parry an attack up to ST 45, assuming the attacker is unarmed. If you want that to be more modular, I don't think it would be out of line to add an additional penalty for every multiple of your own damage your opponent exceeds yours by, and this could be used for any attack, armed or unarmed. It'll make combat more deadly if you have a wide range of ST and/or weapons being used, and it's quite possible the penalty will need tweaking, and I have no idea how it'll work against something like a push or a slam, but for an average situation it seels like it'd work until we get something better. |
02-06-2006, 10:50 AM | #22 | |||||||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Martial Arts] Things I would like to see
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] Last edited by Kromm; 02-06-2006 at 12:27 PM. Reason: Got Syd's name wrong! |
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02-06-2006, 11:00 AM | #23 | |
Banned
Join Date: Aug 2004
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Re: [Martial Arts] Things I would like to see
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02-06-2006, 11:10 AM | #24 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Martial Arts] Things I would like to see
Please respect that this time (as in, "for Fourth Edition"), I am trying to plan a game line as opposed to let it grow by accretion. This absolutely requires leaving things to the books where they would be most topical. Some examples:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-06-2006, 11:12 AM | #25 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Martial Arts] Things I would like to see
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Oh, a quick PS: Speed of melee attacks is what Deceptive Attack is for. The book comes out and says that DA is often nothing more than blinding speed. (And if you can throw a punch so fast that no one can stop it, that's definitely a DA. Just be sure to take enough skill to justify that. And believe me, to hit your target with a supersonic punch, you pretty much have to have huge skill. If you don't, you'll just be swooshing really fast.)
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] Last edited by Kromm; 02-06-2006 at 11:19 AM. |
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02-06-2006, 11:13 AM | #26 |
Join Date: Aug 2005
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Re: [Martial Arts] Things I would like to see
What about something lik this:
Take ST 10 guy, he has BL of 20. Say the character can parry attacks "weighing" up to 10% of his BL and every full multiple gives you -1 to parry? See following table: Code:
Attack weight Penalty to parry less than 2 0 2-4 -1 4-6 -2 6-8 -3 8-10 -4 10-12 -5 12-14 -6 14-16 -7 16-18 -8 18-20 -9 over 20 Impossible
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Tsuru-Sennin a.k.a. The Crane Hermit a.k.a. Kurki-vanhus Violence is the last refuge of the incompetent, and empty threats the final sanctuary of the terminally inept. |
02-06-2006, 11:43 AM | #27 | |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: [Martial Arts] Things I would like to see
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Or will there be more information? /curious/
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02-06-2006, 11:59 AM | #28 |
Grim Reaper
Join Date: Aug 2004
Location: Italy
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Re: [Martial Arts] Things I would like to see
Thank you Doc for the head up, much appreciated. You are dead right about planning a game line, all the extra stuff you have mentioned (armor damage, infections, mass combat, etc.) really pertains to other books (Low-Tech, High-Tech, etc.) and now I'm glad fourth edition took this path -- some times ago I wasn't so enthusiast, but you changed my mind.
Can't wait to playtest the thing . . .
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bye! -- Lut God of the Cult of Stat Normalization Last edited by Luther; 02-06-2006 at 12:02 PM. |
02-06-2006, 09:12 PM | #29 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: [Martial Arts] Things I would like to see
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So it was an obvious choice for inclusion.
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02-07-2006, 01:18 AM | #30 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Martial Arts] Things I would like to see
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