02-06-2006, 09:34 AM | #11 | |
Join Date: Nov 2004
Location: Switzerland
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Re: [Martial Arts] Things I would like to see
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02-06-2006, 09:36 AM | #12 | |
Join Date: Feb 2005
Location: Brescia, Italy
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Re: [Martial Arts] Things I would like to see
I'd like to see Precognitive Parry: trying to recreate the Jedis' ability to parry blaster bolts is driving me insane!
P.S. For Nine: you cannot parry anything weighting more than your Basic Lift. Unarmed attacks have a "relative weight" of 1/10 the attacker's ST (see B376 for all of that), so Tank Boy simpli needs to be veeeeeery strong!
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02-06-2006, 09:36 AM | #13 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Martial Arts] Things I would like to see
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02-06-2006, 09:38 AM | #14 | |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: [Martial Arts] Things I would like to see
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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02-06-2006, 09:45 AM | #15 | |
Join Date: Nov 2004
Location: Switzerland
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Re: [Martial Arts] Things I would like to see
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02-06-2006, 09:47 AM | #16 | ||
Banned
Join Date: Aug 2004
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02-06-2006, 09:50 AM | #17 | ||
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: [Martial Arts] Things I would like to see
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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02-06-2006, 09:58 AM | #18 | |
Banned
Join Date: Aug 2004
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Re: [Martial Arts] Things I would like to see
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That doesn’t seem right. Edit: Are there any guidelines for attacks that are too fast? You could use the Size and Speed/Range table if there were anyway to work out how fast your punch was. Last edited by NineDaysDead; 02-06-2006 at 10:08 AM. |
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02-06-2006, 10:12 AM | #19 | |
Join Date: Sep 2004
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Re: [Martial Arts] Things I would like to see
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Again, there's a very distinct seperation between the damage of an attack and it's skill. If you want Tank's punches to be hard to parry, buy up his skill so he can do deceptive attacks. Otherwise, he'll continue to get his unwieldly haymakers side-stepped by skilled ST 10 martial artists... Asking for there to be an official rule that the strength differential between two combantants induces a penalty to defense is, quite frankly, a rule I'm glad doesn't exist, as it would be, in my opinion, an unnecessary mechanic that doesn't add anything to the gameplay. But that sort of thing definitely sounds appropriate for a campaign-specific house-rule, no doubt. Last edited by laserdog; 02-06-2006 at 10:22 AM. |
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02-06-2006, 10:26 AM | #20 | ||||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Martial Arts] Things I would like to see
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