Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-12-2018, 02:19 PM   #11
Join Date: Jul 2005
Default Re: Melichor's new weapon talents.

Originally Posted by Rick_Smith View Post
Hi Melichor,
I rather like your talents except for one thing. The biggest problem in TFT is that long term characters gain lots of attributes and all start to feel the same. (High in all three attributes.) Also everyone soon gets a really high DX and hits almost all the time.

So these talents that give you a higher DX on attacking, just makes that evil day come sooner. I would be much more interested in using such talents in my campaign, if they did NOT give the DX bonus on offence.

Warm regards, Rick.
We wanted to be able to make slightly more "realistic" characters and make it possible to to have highly skilled fighters that weren't just overall good because of high DX.

A way to limit the talents some would be to make them specific to a single weapon like a broadsword rather than the whole weapon group.

A lot of the talents we added to the game were attempting to deal with the attribute bloat by funneling increases into IQ. Everyone was a super genius but very few were overall super human heroes. Other talents provided extra FT for wizards without the need for ludicrous ST numbers.
Melichor is offline   Reply With Quote

in the labyrinth, melee, roleplaying, the fantasy trip, wizard

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 08:03 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.