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Old 10-14-2015, 11:32 AM   #11
Appletoe
 
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Default Re: Blinding Attack

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Originally Posted by Anders View Post
Then you don't fail the resistance roll, so nothing happens.
OK, but isn't the effect permanent, so it doesn't need any modifiers to duration?
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Old 10-14-2015, 11:41 AM   #12
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Default Re: Blinding Attack

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Originally Posted by evileeyore View Post
Maybe I'm missing something... but why not just drop the "Melee Attack, Reach C, -30%" part of the Aura build. It's never felt 'integral' (being that's it's a separate limiter).
To my understanding, the "Melee Attack, Reach C" limitation is used to set the the location of the ability-holder as the origin point of the Area of Effect.
Quote:
Or for that matter why not some form of Area Effect + Emanation without the Aura? The light is only blinding out so far.
You need "Aura" to keep it constantly on; an Emanation is more like a burst. Though it's interesting to note that Aura + Melee Attack, Reach C + Dissipation + Always On + Area Effect achieves the same effect as Emanation + Always On + Area Effect, and is worth the same in limitations.

As for why I didn't use Emanation or Dissipation: more levels of Affliction are needed to compensate for the resistance bonus. I went with the Affliction + Obscure build to keep the ability economical.

It might be appropriate to stick an Area Effect and Dissipation onto Obscure, however, if the latter is allowed.
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Old 10-14-2015, 11:44 AM   #13
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Default Re: Blinding Attack

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Originally Posted by Clockwork_Virus View Post
To my understanding, the "Melee Attack, Reach C" limitation is used to set the the location of the ability-holder as the origin point of the Area of Effect.

You need "Aura" to keep it constantly on; an Emanation is more like a burst. Though it's interesting to note that Aura + Melee Attack, Reach C + Dissipation + Always On + Area Effect achieves the same effect as Emanation + Always On + Area Effect, and is worth the same in limitations.

As for why I didn't use Emanation or Dissipation: more levels of Affliction are needed to compensate for the resistance bonus. I went with the Affliction + Obscure build to keep the ability economical.

It might be appropriate to stick an Area Effect and Dissipation onto Obscure, however, if the latter is allowed.

I think with emanation you're meant to use persistent and extended duration (permanent) in place of always on.
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Old 10-14-2015, 11:50 AM   #14
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Default Re: Blinding Attack

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Originally Posted by Appletoe View Post
I think with emanation you're meant to use persistent and extended duration (permanent) in place of always on.
That would require the ability-user to activate the power, rather than it being a passive, constant thing. And it would leave the Area of Effect centered on the location where the ability-user activated it, rather than moving with them.
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Old 10-14-2015, 01:15 PM   #15
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Default Re: Blinding Attack

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Originally Posted by Clockwork_Virus View Post
To my understanding, the "Melee Attack, Reach C" limitation is used to set the the location of the ability-holder as the origin point of the Area of Effect.
Ahhh. That explains it.
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Old 10-14-2015, 01:23 PM   #16
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Default Re: Blinding Attack

So what happens if I take Line of Sight for the Affliction and combines it with Always on?
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Old 10-14-2015, 02:37 PM   #17
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Default Re: Blinding Attack

This isn't in response to the question above this post, but have you considered obscure, OP? It seems like that advantage was specifically made for abilities like this.
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Old 10-14-2015, 03:37 PM   #18
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Default Re: Blinding Attack

That makes it difficult to see the person, but the effect I want is that if anyone looks at the person, they find it difficult to see anything.
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Old 10-14-2015, 04:42 PM   #19
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Default Re: Blinding Attack

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Originally Posted by Anders View Post
So what happens if I take Line of Sight for the Affliction and combines it with Always on?
Always on is a disadvantage, not an advantage. It doesn't let you keep the ability on at all times. Being able to do that is a prerequisite of always on. Always on prevents you from ever turning the ability off.
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Old 10-15-2015, 10:51 AM   #20
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Default Re: Blinding Attack

I PMed Kromm, he suggests:

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I would use Affliction modified with:
  • Always On, -20% (more than socially inconvenient, but not physically dangerous to you like setting the world on fire would be)
  • Area Effect, +50%/level (as much as you need to get the range you want)
  • Disadvantage, Blindness, +50% (obviously!)
  • Emanation, -20% (because it radiates from your body)
  • Reduced Duration, 1/60, -35% (to get the usual minute per point of failure down to a second)
  • Vision-Based, +150% (affects those who look at you and bypasses DR)
That's +125%, +50% per level of Area Effect. So it's 23 points, +5 points/level for Area Effect.
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