02-02-2011, 04:15 PM | #31 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Murphy's Rules
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02-02-2011, 05:17 PM | #32 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Murphy's Rules
For the record, the Murphy Committee checked the math (on our mailing list where we vet potential Murphys) and it did check out. In essence, at the moon's closest point to the Earth, you're rolling 10 or less (Vision 10 + SM +40 + 10 (plain sight) - 50 (range)). At the longest range, it's closer to 8 or less. So yes, an average person has no better than a 50% chance to spot the moon.
(This is assuming the BASIC SET rules, of course. LOW-TECH adds rules about spotting bright objects that effectively fix this. But that doesn't mean it's not still a Murphy's Rule with the BASIC SET!)
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02-03-2011, 01:33 AM | #33 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Murphy's Rules
And Spaceships adds +24 for being silhouetted against empty space.
I forgot the +2 for spheres but SM+38, Range -51, Plain Sight +10, Silhouetted +24... And I haven't read the LT rule. Using Basic only, I'd treat a full moon as Active Sensors, ie if someone shines a torch at you in the dark you're gonna notice it (unless it's hidden by smoke/fog and you're busy elsewhere:)
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02-03-2011, 07:06 AM | #34 |
Join Date: Mar 2006
Location: Iceland*
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Re: Murphy's Rules
I'm pretty sure that the +24 in Spaceships includes the +10 for plain sight.
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02-03-2011, 07:21 AM | #35 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Murphy's Rules
Quote:
a world’s surface) rather than concealed, camouflaged, hidden among debris, or using a Cloaking Device. In Space: +2 if the object is silhouetted against a larger celestial body, +24 if silhouetted against deep space. Note that this is cumulative with the plain sight modifier. |
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02-03-2011, 08:44 AM | #36 |
Join Date: Dec 2004
Location: Tampa, Florida
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Re: Murphy's Rules
Let's have some non-GURPS rules:
In Savage Worlds, a defender may automatically stand from prone to defend himself from a melee attack, making trip attempts useless. |
02-03-2011, 09:13 AM | #37 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Murphy's Rules
In Age Of Aquarius (the Supernatural Action Game With Chases and Brawls, or whatever) skill levels range from 0 to 5, like WoD, but the first point in a skill is more expensive than all subsequent ones.
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02-03-2011, 09:39 AM | #38 |
Join Date: Sep 2008
Location: near London, UK
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Re: Murphy's Rules
Please let me reiterate what PK has said: you are very welcome to send Murphies to the murphy @ sjgames.com address, where the committee will dissect and verify them and pass them on to SMarsh and Greg Hyland.
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02-03-2011, 09:41 AM | #39 |
Join Date: Apr 2005
Location: Schleswig, Germany
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Re: Murphy's Rules
Star Frontiers:
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02-03-2011, 11:56 AM | #40 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Murphy's Rules
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