02-01-2011, 09:49 AM | #21 |
Careful Wisher
Join Date: Jun 2005
Location: Oregon, WI
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Re: Murphy's Rules
I submitted two which were included in the cartoon Murphy's Rules series back in the day. Both of them, computer game tricks:
1) In Command and Conquer, the computer always sent its air raid against your northernmost cluster of troops. So, one trick to keep the air raid away from the mass of your troops is to send one pathetic soldier up to the top of the board after the computer has wiped out your last one with an air raid. (Kovalic had a great image of a single soldier standing there with an icicle off of his nose). 2) In Age of Empires II, you control Sheep that you could send to your city center for slaughter and meat... Or, you could take your sheep and send them out to the furthest edges of the map where they could operate as non-combatant 'scouts' who will map out the terrain and if you're lucky, could encounter one of the enemy units before they switched allegiance. You could use sheep on the field to map out the enemy's position. -P
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~~~~~~~~~~~~~~~~~ P. Mandrekar, Geneticist and Gamer Rational Centrist "Everyone is entitled to his own opinion, but not his own facts"- Daniel P. Moynihan |
02-01-2011, 10:33 AM | #22 | |
Join Date: Jan 2010
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Re: Murphy's Rules
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+38 (2150 mi across) + 2 (blob shaped) + 10 (in plain sight) - 50 (25000 mi away) = 0 That's as far as much as you can get from Basic Set. LT's addition of rules for seeing bright objects in the dark probably fixed the problem. Last edited by lexington; 02-01-2011 at 10:40 AM. |
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02-01-2011, 02:20 PM | #23 | |
Join Date: Aug 2007
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Re: Murphy's Rules
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Fred Brackin |
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02-01-2011, 03:15 PM | #24 | |
Join Date: May 2005
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Re: Murphy's Rules
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SM is correct. Range is under 500 million yards, or range modifier of -50. So net size-range modifier is -10. +10 for "in plain sight" gives a net 0 modifier. To get it positive, you need the extra modifiers for being bright on a dark background. TeV Oooh, double ninja'd Last edited by teviet; 02-01-2011 at 03:17 PM. Reason: Ninja'd |
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02-01-2011, 08:46 PM | #25 |
Join Date: Dec 2007
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Re: Murphy's Rules
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02-01-2011, 10:52 PM | #26 | |
Join Date: Apr 2005
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Re: Murphy's Rules
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It looks like you scaled the range off 500 yards, which is the -14 penalty, but then only multiplied range by 1,000, not 1 million. So the range penalty would actually be -50. So -10 before modifiers. Illumination would probably be as much as +10 for a full moon at night, or as little as +0 during the day. Then another +10 for "in plain sight" unless there is more than some sparse cloud-cover. So ranging from -10 for a modestly cloudy day, to +10 (And a "don't even bother rolling") for a full moon on a clear night. Of course, the worst result is that you don't see it right that second, which is completely believable even for a clear-day sky. Just keep looking around a few seconds. (Edit: Grrrr, right, preview -before- posting, to see if the post is completely and thoroughly redundant. Doh) Last edited by Phoenix_Dragon; 02-01-2011 at 10:55 PM. Reason: To acknowledge fail. |
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02-02-2011, 09:43 AM | #27 | |
Join Date: Oct 2007
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Re: Murphy's Rules
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I wonder, given that the sun and the moon present almost exactly equal-sized discs from the surface of the earth, what the penalty to spot the sun in the sky is. |
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02-02-2011, 01:16 PM | #28 | |
Join Date: May 2005
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Re: Murphy's Rules
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TeV |
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02-02-2011, 02:41 PM | #29 |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Murphy's Rules
Well, the Spaceships rules come close. The sun is essentially an omnidirectional fusion drive.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
02-02-2011, 03:26 PM | #30 | |
Join Date: Aug 2007
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Re: Murphy's Rules
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Even without looking up the exact numbers from the speed range table I can tell you that the second figure is approx. 100x larger than the first (remember you always round up). Since every factor of 10 is a -6 on the Speed/Range table the range - the SM ought to be about -12. If you did crunch the exact numbers in yards you might get another 1 either way if you were almost exactly on a breakpoint but in many ways that's a false precision in an approximate system.
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Fred Brackin |
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