02-01-2019, 07:01 AM | #1 |
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Join Date: May 2017
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Wolverine claws
Wolverine claws are superfine, but I would bet that they are not vibroblades. What do you think?
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02-01-2019, 07:20 AM | #2 |
Join Date: Jun 2006
Location: On the road again...
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Re: Wolverine claws
If you're talking the Marvel characters of that name (there's three of them: Logan, his son Daken, and his genetic daughter Laura), then I would say Yes. In fact, I might go as far as say that their adamantium-laced claws are Hyperdense rather than Superfine.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
02-01-2019, 07:21 AM | #3 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Wolverine claws
If you describe them as gear.
Superfine at the strict minimum, you can argue for hyperdense. Vibroblade as written in UT is not a good match, as it need to be activated. I would use either Strikers or an IA, myself. If you do an advanced search on the forums, you will get half a dozen or so wolverine builds, suitable for all budgets :) It also depend on the wolverine statted (early comics, later comics, video games, animes, movies, ... ) |
02-01-2019, 07:28 AM | #4 |
Join Date: Jun 2006
Location: On the road again...
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Re: Wolverine claws
I went with Modified ST-Based Damage 2d-1 (Accessibility: Only With Claws, -10%; Cosmic: Irresistible Attack, +300%; Switchable, +10%) [27] + Striker (Cutting; Claws) (Cosmic: Irresistible Attack, +300%; Link (Modified ST-Based Damage), +10%; Switchable, +10%; Alternative Attack, ×1/5) [6] + Striker (Impaling; Claws) (Cosmic: Irresistible Attack, +300%; Switchable, +10%) [33]. Grand total: 66 points.
Switchable because the claws can retract. Not sure why I used Link on one Striker but not the other....
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 02-01-2019 at 07:45 AM. |
02-01-2019, 07:41 AM | #5 |
Join Date: Sep 2004
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Re: Wolverine claws
I've based it off Talons (almost exactly like above) as well as IA. Here's an alternative using Innate Attack
IA 4d cutting (AP/10 +200%; Melee: Range C, Dual, -20%; Thrusting Blade* +15%) [83] I don't believe you need switchable because Innate Attacks are only usual visible while being used. You can also add Destructive Parry for +10% if you want it to automatically damage anything it parries or anything used to parry these claws. This does 2d impaling and 4d cutting dividing armor by 10. It should come out similar to the above, but this attack won't be dependent on your ST for either cost or damage. AD/100 was also suggested for +250%. |
02-01-2019, 08:55 AM | #6 |
Join Date: Sep 2004
Location: Canada
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Re: Wolverine claws
These shouldn't have Link at all. Link removes the necessity to spend an action to activate a power. Like any Always On advantage, Strikers do not need an action to activate. Instead, make your most expensive striker Switchable, and the secondary advantages should have Accessability: Only when using (other Advantage).
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02-01-2019, 09:38 AM | #7 | ||
Join Date: Sep 2004
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Re: Wolverine claws
Quote:
You went with striker for the better parrying ability? Unlike "claws", a striker would only be one... You couldn't DWA with this. Quote:
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02-01-2019, 10:06 AM | #8 |
Join Date: Nov 2016
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Re: Wolverine claws
Hey there,
If you want Wolverine's claws, there's natural weapons on Pyramid #3-65: Alternate GURPS; this issue even quotes the Wolverine. It provides some examples, you could start with "Ultra sharp claws" from page 26 (for 44 CP). This is a “cost-effective” suggestion of mine (27 CP, instead of 44 CP): Impaling +8, Increased damage 2 (+1 thr) +60%, Armor divisor (2) (+50%), Unbreakable (+40%), Extra damage type (cutting) (+20%), Extra reach (C, 1) (+50%), Switchable (+10%) [27] And well, these “natural weapons” work via Brawling; you could even make them work with your boxing or karate skills (featuring dual weapon attack). The ST depends on your character and you do not need any extra modifiers to make it work whenever you require it. If you check the book you could add even more modifiers such as enhanced parry, destructive parry, swing damage, etc.
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02-01-2019, 11:49 AM | #9 |
Join Date: Aug 2008
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Re: Wolverine claws
Were Wolverine's claws ever unable to cut anything that wasn't adamantium? They might just be Cosmic (300%), with adamantium having Cosmic DR.
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