10-13-2014, 06:48 PM | #11 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Needing GM advice for Improvising
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10-13-2014, 06:51 PM | #12 |
Join Date: Mar 2012
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Re: Needing GM advice for Improvising
I'm not great at it, but good enough for my friends. I don't really try and do voices (especially women), but I do have a good idea of what they would say given that I write my own adventures. If you know your adventure you stand a better chance.
One thing to consider is to listen to RPG play session podcasts for how other GMs approach it. Here's one I enjoy: http://actualplay.roleplayingpublicradio.com/ |
10-13-2014, 07:22 PM | #13 | |
Join Date: May 2005
Location: Oz
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Re: Needing GM advice for Improvising
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10-13-2014, 08:35 PM | #14 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Needing GM advice for Improvising
Improv comics aren't necessarily good writers? I'm sure that you can find those same 10 principles in a better format, they are the same exact ones that every single improv class I have ever had uses...
Last edited by sir_pudding; 10-13-2014 at 11:40 PM. |
10-13-2014, 11:34 PM | #15 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Needing GM advice for Improvising
For me, the secret of being able to improvise is massive advance preparation. Not working out dialogue, but thinking about the NPCs: What sort of people are they, what are their motives, what skills do they have? If I have a clear picture of the person I'm more likely to think of something they would say.
Bill Stoddard |
10-14-2014, 12:08 AM | #16 | ||
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: Needing GM advice for Improvising
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10-14-2014, 01:38 AM | #17 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Needing GM advice for Improvising
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10-14-2014, 02:20 AM | #18 | |
Join Date: May 2005
Location: Oz
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Re: Needing GM advice for Improvising
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I have one thing to add that is relevant to RPGs but not I think to improv drama or comedy for an audience. When you are in an improv troupe putting on a bit of commedia or whatever, or working on a scene while rehearsing with actors, everyone who has to take part know that they have to improvise and collaborate. It's not so obvious in RP. When it doesn't go without saying you have to establish a shared understanding with the other players that improv collaboration of a story in a setting and genre is what is asked of them. It took me years to work it out on my own.
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10-14-2014, 02:27 AM | #19 |
Join Date: May 2005
Location: Oz
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Re: Needing GM advice for Improvising
And another thing: especially at the beginning when everyone is finding their feet, it helps to pick a familiar genre with a lot of variety and a rich fund of well-known tropes. Give the players (and your self) lots of examples in books and stories and movies and TV shows of the sorts of things that a character can do and the sorts of things that happen.
I often recommend Westerns, pulp adventure and cliffhangers, and cinematic spy adventures as being full of plot and tropes and varied characters who make significant choices. I learned to wing it running 1930s pulp adventure.
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Decay is inherent in all composite things. Nod head. Get treat. |
10-14-2014, 03:31 AM | #20 | ||
Join Date: Aug 2004
Location: Germany
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Re: Needing GM advice for Improvising
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1st think not, the PCs īve done this or that, what can i do now. Think, how can i best use 2nd donīt believe youīve force yourself to perfection, a somewhat workable is often enough good enough especially when itīs fast enough. If not, itīs a good time to take a break in the game 3rd donīt plan the structure of the adventure to fine, but know how the Core NPCs tick, values, goals, strategies, tactics, their personalities.
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gm advice, gming, improvising |
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