08-25-2012, 05:30 AM | #41 | |
Join Date: Mar 2010
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Re: "Super-archer" vs. "Super-normal archer"?
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In combat, you either have the skill or you do not. Paying [40] to have [20] worth of combat skills that you can't switch out in-combat is deeply silly. Your character would benefit more from spending that [40] on the imbuement skills directly, rather than spending it on the modular ability advantage. |
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08-25-2012, 05:57 AM | #42 | |
Join Date: May 2006
Location: Denmark
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Re: "Super-archer" vs. "Super-normal archer"?
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Focus on eldricht talent to make sure you have a high basic skill and then just buy the imbuements you need. I doubt you will want more than 10 anyway. Eldricht Talent 6 [30] + 10 imbuements is going to give you much more bang for the bucks. |
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08-25-2012, 06:02 AM | #43 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: "Super-archer" vs. "Super-normal archer"?
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It is probably a fair deal, given that you won't get much more use out of them than that. Improvised Imbuement is probably a better deal for seldom used imbuements. |
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08-25-2012, 06:06 AM | #44 | |
Join Date: Aug 2009
Location: OK
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Re: "Super-archer" vs. "Super-normal archer"?
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08-25-2012, 06:11 AM | #45 | |
Join Date: Aug 2012
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Re: "Super-archer" vs. "Super-normal archer"?
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So, each 2 points puts my skill in each imbuement at... 12 (DX-2) + 3 (from Eldritch Magic) [+1 from Weapon bond?] = 17 (or 16 if weapon bond does not apply) Meaning, I would have access to a varied repertoire, which is of course lengthy to change but still possible. In any case, I am taking you guys advice here - let me try to squeeze in the 30 point cost for the Eldritch Talent (i had it at 15) + 10 imbuements x 2 skill points each(?) = DX-2 = 12 To a total of 18 per imbuement (still won't be able to eat up all the -5 penalties but it is looking good) Guess I can add Improvised Imbuement here and increase the access I have to Imbuements on the fly (does this include ALL imbuements possible that i meet the prereqs but simply do not know?) One other question: It seems worth it to simply have the imbuement advantage without any limitation for being used with armors, when someone catches up to me for example, or even with a sword (of course this would mean having to train a few skills for them). Or do you guys think in the long run it is only worth to take the imbuement with the limitation for a single skill (bow probably)? |
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08-25-2012, 06:25 AM | #46 | |
Join Date: Aug 2012
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Re: "Super-archer" vs. "Super-normal archer"?
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08-25-2012, 06:27 AM | #47 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: "Super-archer" vs. "Super-normal archer"?
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Second, Improvised Imbuement has severe drawbacks, that make up for the versatility it gives you. Third, Weapon Bond does not give a bonus to Imbuement Skills, at least that's not how I see it working. Forth, spend only 1 point per Imbuement Skill, except for the ones where you know you'll be taking severe penalties. |
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08-25-2012, 06:28 AM | #48 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: "Super-archer" vs. "Super-normal archer"?
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08-25-2012, 06:48 AM | #49 | |
Join Date: May 2006
Location: Denmark
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Re: "Super-archer" vs. "Super-normal archer"?
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And it leaves you with a clear upgrade path as the campaign develops too. An Arcane archer who doesn't get any better with his tricks as the campaign grows was perhaps a bit too tricked out to begin with. |
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08-25-2012, 08:44 AM | #50 | |
Join Date: Aug 2012
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Re: "Super-archer" vs. "Super-normal archer"?
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Additionally, and this would be more for those who have already played and/or GMed with such characters - my GM states that he plans this to go a long way, into the 1000 point range, so my question would be if that far ahead can you still pull your own as a "core" imbuer or if you are bound inevitably to resource to Innate Attacks? |
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Tags |
250, 250 points, archer, fantasy |
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